Tech levels and gender roles

Women warriors in plate male, from the game Skyrim. I’ve seen less realistic things. But also more.

In the current era, gender roles are a lot more loose than they used to be. The career choices, for instance, are actually choices. Female soldiers may have a tough time getting along with their male comrades (this varies a bit from country to country) but there are still a bunch of them. More and more doctors are women, although the number of male nurses have not risen to the same degree. And while most carpenters are still men, this is now largely a personal choice: You won’t become an outcast if you take an unusual job, at least if you are a woman.

When kids these days play sword and sorcery type role playing games, they are as likely to run into a female warrior or thief as a male, even though the setting of the game is “medieval”, and in the actual Middle Ages this was extremely rare. Is it simply a projection of our modern ways of thinking into the past? Why didn’t women become soldiers and adventurers in the Middle Ages?

If you think it was because of the particular religion in the Middle Ages, you are way off. The religion may have made up a cultural framework for the era, but all religions had to adapt to the real world to some degree. And in the real world, women needed to have children, lots and lots of children, to even keep the population steady.

The era of rapid population growth started only a couple centuries ago. Part of this was progress in agriculture, of course. But if starvation was what limited population size, it would have made perfect sense to have female soldiers. That way, in the unfortunate case that they fell in battle, there would be no children of them henceforth and fewer mouths to feed.

But in the real Middle Ages, and before and later as well, there were other factors that checked the population growth. One was war itself, of course. From time to time, a king would decide to invade a neighboring country which he thought he had some claim to, and armies rode off (or marched off, in the case of peasants) to do battle. While there were no weapons of mass destruction at the time, battles were quite savage. Many died on the battlefield, and others died afterwards from the wounds. (Even minor wounds were often fatal because of infections.) Thus, in order to have enough warriors at all times, it was necessary for the women to stay at home and give birth to more boys. A woman would generally be much less useful than a man on the battlefield, due to the difference in size and muscle, but if she stayed at home she could give birth to several boys who would grow up to strong warriors in the wars of the next generation.

Basically, if there were any societies that sent their women to do battle, these societies were conquered and replaced by those who did not.

In addition to death by sword, there was also death by plague. From the High Middle Ages onward, bubonic plague was a recurring scythe over Europe. Other horrors like typhoid fever and diphtheria ravaged the land later, and not least smallpox. “A pox on your house” was a curse that was quite likely to come true. While starvation made all these worse, even the well fed could not stand up to the Great Plagues. It was not uncommon in a village for farms to be empty as everyone in the house had died, or only a child or two remained to be taken in by relatives elsewhere. So if you had more than your fair share of kids, there was a decent chance that they could take over someone else’s farm, or smithy, or fishing boat. Usually a relative, of course, but for a while after the Black Death there was land enough for pretty much anyone who could work it.

With germ theory and improved hygiene, death by plague began to dwindle. While it is still a threat, we don’t think much about it right now. Maybe a new super-plague will wipe out most of the human population, in which case I suspect gender roles will begin to revert to their earlier form. I am not eager to see that hypothesis tested in practice, though.

***

 If you are planning to write a fantasy novel, or for that matter a science fiction novel, you should keep the above in mind. Basically the question is: Your population, is it limited by free will? By starvation? By plague? By war? Alien abductions? Infertility viruses? Any combination of the above?

The first of these – contraception and starvation – encourage sexual equality, as this brings population growth down. Any other limiting factors will encourage women to stay home and give birth to babies and raise them.

If food supply is the limiting factor but only temporarily, there may be other ways for society to bring down birth rates, such as women becoming nuns in large numbers. A more drastic solution is to kill female babies, to ensure that most children who grow up are warriors who can expand our lands.

So you see, if you want to have lots of chicks in chain mail, you need to do your worldbuilding right. Or you could target a stupid audience, I suppose.

 

 

Wrote fiction today

I wrote a short story today, and was in fact planning to upload it as today’s entry. But I decided against it. I always try to write the truth, a lot of truth and nothing but the truth, or when I write about fiction, it is the actual creative process and not the finished (?) story.

Besides, it was more realistic sounding than much of what I write that is actually true, so that might cause some confusion. Disclaimers are nice and all, but after a while they may be forgotten while stories remain.

If it becomes a habit, perhaps I will make a third journal for my fiction. ^_^

Less playful?

I wonder if this is the image I project these days?

It is not just the buttpics that seem out of place. Reading some of my old attempts at novels, I can’t help but think they are less decent than I would like to write now.

On the other hand, they are a lot more fun to read. The indecency, such as it is, is mostly humorous and pretty harmless by modern standards. (Although by the standards of St Teresa, it is probably extremely sinful and would cause her to pray loudly for my soul for many hours, if she thought it could be saved at all. Actually I have known some people like that. They belonged to the Christian Church popularly called “Smith’s Friends”. I would not be surprised if they were actually saints too.)

Anyway, the wardrobe malfunctions and misunderstood double entendres are only a small part of what makes these writings fun. The best part is the dialog, which is probably subconsciously inspired by my own childhood. The rapid, deadpan banter between us boys was amazing and hilarious, and even now in our adult life we can impress people with our improvised comedy show when we get together.  I can’t say I have seen or heard anything like it, although some Japanese comedy comes pretty close. So that is something I like to weave into my stories. Or liked to.

I am not sure I can do that anymore. Reading it, I feel like I could not possibly write anything like this again. The playful “voices in my head” – inspirations, though-clusters – have largely moved out and given room for more mature, wise, spiritual voices. OK, “more” does not really say much in this context. But anyway, I am not sure I can be funny anymore.

I may have grown up, finally. Except I still play either Sims 2 or 3 pretty much every day. And sometimes even City of Heroes. There is a new “Issue” – a free expansion – rolling out in the coming week. Belatedly it introduced soloing Incarnate (endgame) content. When I heard of it, I thought: ‘Too bad they didn’t do that before I started taking my life more seriously.’ I would probably have played it day and night, even a couple years ago.

Ah, I wonder who I will be in the future, if any. Probably not a comedian, but there are other forms of happiness. I hope I can find some way to share those.

Not enough Sims 2!

When sims have permanent platinum mood – an unshakable mind – growing older is a cause for happiness. They will spend their elder years calmly and eventually pass on without fear.

It would seem a safe bet that people won’t regret on their deathbed that they have played too little The Sims 2. But once again it seems I am the exception to the rule. Although it is a bit early to say, I hope! But I already regret, and repent, not having played The Sims 2 as much as I should.

Well, not the game in general, but a particular project that takes up a large part of my separate Sims game journal. “Micropolis” (not to be confused with the game of the same name, which I heard of quite a bit later) is a simulated neighborhood in which I act as the guardian angel, inspiring my little computer people to achieve their goals and help each other create a Utopia by building their own inner strength and the ties of love and friendship.

Starting in the near future (sometime between now and 2050) six families come to a deserted farming village in the foothills of a mountain chain. All of them have lost loved ones and everything they owned in the great hurricane that destroyed their hometown. Starting from nothing, with a modest amount of borrowed money, they begin to create a new life for themselves and their children. This is the start of the story of Micropolis.

I play with stricter rules than those that are built into the game. The Near Future is seen as a time in which the economy in particular is harsh: It is hard to get any job without college education, which costs quite a bit of money. Houses are expensive and there are no subsidies, interest rates are high, and property taxes are increased fourfold. For people without jobs, without skills and without friends, the challenge seems almost insurmountable.

Over more than 50 years, we follow the small band of refugees through snapshots of their lives and their conversations with their guardian angel. Together they seek to combine their immediate needs and wants with their long-term aspirations and the greater plans for the whole society. They fish their own fish, grow their own vegetables, and gradually acquire useful skills and begin to climb out of debt. They raise children who eventually go to college, sometimes taking childhood friends or high school sweethearts with them. The children come home and get jobs or start shops. The small cluster of tiny homes becomes a village. Later large apartment buildings begin to appear, and the nearest neighborhoods also take part in the growth. They face new challengers: Climate chaos and mutating viruses. But through it all they continue to thrive under the constant guidance of their guardian angel.

More than money, the true wealth of Micropolis is its people, their skills and generosity, their friendships and love, their families and hospitality. It is these that makes Micropolis a small Utopia, a place anyone except the hardcore liberal would love to live.

I wish I had continued to write it, because it expresses my view of life very well and in a manner I think most people can understand if they have the spare time (it is a very long story). But I got distracted by other shiny things. And most of all, my laziness caused me to give it up. Writing the story itself was not so onerous, but due to the length of the story it became necessary to provide background summaries for all the families and eventually all of the sims. Keeping these info pages up to date was quite a bit of work compared to what you see of them, so I got fed up. I regret that now.

Many people these days (and probably in the past as well) do not understand well the concept of guardian and guiding spirits. The independent thoughts from their subconscious torture them, mock them or drive them to do reckless or outright damaging things.  That is not how it should be. I hope that my fiction can illustrate the kind of world I live in, which is basically the exact opposite. Long may it last.

Resuming fanfiction

Ghosts being swept away by light

My favorite moment in The Rebirth of Buddha is where the TSI members open arrive at the hospital and open the door, and a great wave of light floods in before them and sweeps away the unhappy ghosts that haunt the place. Who wouldn’t want to be like that?

Lately I have been rereading Ryuho Okawa’s The Laws of Eternity. It is kind of refreshing to read, as it is quite objective, and makes no mention of Mr Okawa as God or Buddha, as he has become known among his followers of late. I find this worship of a living person very disconcerting, and more so since he seems to encourage it. But in this early book, there is no such disturbance, and this makes the book quite pleasant to return to.

In continuation of this, I came to remember my unfinished attempt at JulNoWriMo last year. Working full through the summer may have been one reason why I didn’t write 50 000 words that month, as I had originally planned. There were probably other reasons as well, I have forgotten. Oh wait – I moved that month, much to my surprise. That would explain it. Anyway, I dug out the manuscript now and read it through, and quite naturally began to add to it.

The story, so far only having the codename TSI July, is about an American member of the TSI (the equivalent of Happy Science in the world of the movie The Rebirth of Buddha). As usual for my TSI fanfic, I have taken the liberty of fleshing out with real-life Happy Science content. Master Sorano is an author of hundreds of books like his counterpart in this world. I should not take this too far, though.

Actually the movie gives the impression that TSI is a bit more secretive than Happy Science: The main character has not heard about them, which would probably be rare in today’s Japan. Also the Buddha Reborn, Sorano Tayou, looks like a halfblood Japanese / European. Sorano is actually an Italian name, so it may be more than the looks. And the name of the organization is TSI even in the Japanese movie, meaning that it is canon that the organization has an English name. One of the few named members is an Australian. There is a meeting depicted in the movie with somewhere in the range a thousand or a few thousand members, I think; at any rate far less than the huge crowds that regularly attend lectures by Mr Okawa in his homeland.

So I consider writing in a twist where Master Sorano starts his movement in Japan, but for some reason is rejected or in danger there and the movement goes abroad for the next phase, expanding in English-speaking countries (thus becoming known as the Taiyou Sorano Institute, TSI, which is its name in the movie). Sorano then returns to Japan in time for the great confrontation seen in the movie. That would neatly explain some of the loose threads in the movie. Of course, this is all fanfiction from my side. I thoroughly enjoyed the movie, and I enjoy immersing myself in the happy world of the imaginary TSI members.

The story itself is told from the perspective of an American boy whose father becomes unemployed and is lost in drink, the parents are divorced, his mother shacks up with some guy for a while but eventually they are thrown out and end up on welfare in a trailer park in a dangerous neighborhood by the time he is 18. At the climax of his misery, he has an encounter with a TSI member and his life takes a sharp turn for the better. Happiness ensues.

I like it when my characters are happy, but it makes for poor literature, I have been told. I personally think some authors go overboard in torturing their characters, though. Anyway, since this is fanfiction, I can’t sell it anyway, so I don’t need to worry overmuch about the literature critics.

It is probably safest for all involved if I confine my exegesis of Happy Science to imaginary worlds, anyway. Happy imaginary worlds.

 

Spiritual fantasy

Angelic schoolgirl from Japanese anime

In Japan, this genre is fairly common. Not so much in rural Norway.

I realize that the random visitor may think all the world’s religions are “spiritual fantasies”, but that is not what I am talking about here. Rather, I mean a literary genre that perhaps does not yet exist.  I see it as distinct from “supernatural fantasy”, which is quite common and has seen an explosion in popularity after years of vampire stories on TV. Spiritual fantasy, on the other hand, would be more like the animated movies of Ryuho Okawa (Happy Science), blending religious concept and general fiction. Several angel-centered TV series probably would fall in the same category, but I have trouble finding books in this genre.

That said, I am dabbling in it myself, so it may be for my own good that I don’t have any obvious forerunners. Or just don’t notice them. (C.S. Lewis could qualify, actually, but his well-loved works are more a spiritual message in a fantasy setting, I think.)

This week I am rebooting my Blue Light story, and it is a full reboot. It is not even blue anymore! Also, this time I write my first draft in New Norwegian, my mother tongue. It is something I do very rarely: It is at least a couple years since last time, if I remember correctly, and only the second time in  a decade or more.

I find it strangely liberating to write in my native language. Today my vocabulary is actually larger in English, and especially in topics such as those I am writing about. But I was not really trilingual until my late teens, so thinking in English is an adult thing for me. I wonder if I can draw on my childhood creativity better by using my childhood language. On the other hand, my childhood creativity was… extreme. I think my surviving family members can attest to that.

***

The basic concept of “Tone frÃ¥ Himmelen” (Melody from Heaven) is very similar to Blue Light: Boy meets girl; boy notices that girl is glowing; girl protects her secret by inducting boy into her spiritual world.

The “world of the mind” concept is largely unchanged. It is a real world that exists in parallel with the physical world, and which spiritually advanced souls can enter while leaving their bodies behind. In the World of the Mind, you can do whatever you can imagine yourself doing, within the constraints of your Brightness.  Each soul has a particular Brightness or amount of Light that determines its power in the World of the Mind, and it is immediately obvious to everyone who meets another there. A bright soul can easily cause objects to come into existence for all to see, in the World of the Mind. Obviously they cannot take these objects with them back into the bodily world.

In Blue Light, as the name implies, both of the characters were pure blue, the color of human thought. In this reboot, however, the girl is Red (the color of Justice and miracles) and the boy is probably Silver (the color of Science and progress). This makes for a different character dynamic.

Also in Blue Light, the boy and the girl were Soul Mates and learned that they had been married in their previous life, having promised at the end of their life together that they would be husband and wife again in their next life. But that was 400 years ago, and they did not really feel that way in this life. The girl found him immature and perverted, and he found her snobbish and overly critical. The conflict between their current feelings and their ancient soul bond was a big part of the plot (such plot as there was).

In Tone, there is no such bond. Being of different color, the two of them are not Soul Mates. They just happen to be spiritually advanced souls in young and inexperienced bodies and minds, discovering by accident this time that together they can enter the World of the Mind, something neither of them can do alone.  And while the high school boy still has some problems with chastity, it is not that big stone wall between them that it was in Blue Light. And of course, being Just Friends is a lot easier than being Soul Mates.

***

The name of the new story is taken from a line of a beautiful Christmas song that I have enjoyed recently. In my native New Norwegian it goes like this:
Tider skal koma,
tider bort skal kverva,
ætt skal fylgja ætt på rad.
Aldri skal tagna
tonen frå himlen.

(Times shall come, times shall vanish, generation shall follow generation. Never shall fall silent the melody from Heaven.)

For those who have Spotify, I actually linked to a similar version of this song a few days ago. Let me link it again: “Fager er Jorda” on Spotify.

In Norwegian, “tone” literally means a musical note, but poetically tune or melody, also metaphorically the way something is said, such as jokingly or seriously, which can sometimes lend a completely different meaning to the same words. Tone also happens to be a fairly common Norwegian woman’s name. It may or may not be a coincidence that Melody is a female name in English – the naming tradition in the two languages is very different, and the name Tone has been common in Norway well before we aligned with the English-speaking world and started learning their language.

I used to have a friend named Tone for a while, and while the “never shall fall silent” part may have been more noticeable than the “from Heaven” part for those who lived with her, I rather liked her. So hearing the song again, I suddenly thought “That would be a great name for a girl from the six-dimensional Realm of Light.”

I also want to thank my color-changing LED light bulb. It is an amazing invention. Not very useful, compared to other light bulbs, but inherently awesome. I mean, it is a light bulb that can change its colors constantly or only when asked to. It’s like living in the 21th century! Wait, we are living in the 21th century, although I lived most of my life elsewhen. So I enjoy it. Also when it slowly cycles through its hundreds of colors, I like to watch it an think: “This is the color of Justice, this is the color of the Law, this is the color of Harmony, this is the color of Thought, this is the color of Reverence”.

Narnia, Skyrim and me

Skyrim landscape

Looks pretty empty, until you look more closely (to the right, on the horizon).

I say that the video game Skyrim was the major inspiration for my current work in progress, working title Oktagonien. But looking at it, I realized that a blurb version would be more likely to compare it to Stephen Donaldson’s Chronicles of Thomas Covenant the Unbeliever, in that the main character is unexpectedly transported from our world (or one nearly identical to it) to a magical world where time flows much faster. In both cases, the possibility is held open that the whole thing may be taking place inside the main character’s head, although it seems increasingly unlikely.

However, the Chronicles were published from 1977 onward, more than a generation after C.S. Lewis’ Chronicles of Narnia. The books are strikingly different in their tone: Chronicles of Narnia are mostly known as children’s books, despite more violence than is common in such books today, or were common before Harry Potter. In contrast, Covenant is a surly misanthrope who rapes the first person who befriends him in the dreamlike world he arrives in, and it takes most of the first three books for him to redeem himself, in so far as that is possible. Saving the world should help somewhat, I guess. Not that I would know.

Yet the Narnia books also featured real-world protagonists being transported to a magical land where time passes very much faster, where magic is common and there are different races of sentient creatures. My main character in Oktagonien is a pretty normal teenager, more similar to the Pevensies than to Thomas Covenant. On the other hand, being alone in the strange world he also lacks the assurance that his world is real, and it does not help that he enters it in a dream at night.

I am not sure if Narnia is the first to use this meme, of people being transported to a magic, fast-moving world. I for one cannot remember any earlier examples, although I’d be happy to hear of any. Given that the tone of my story is a lot less hard-boiled adult than in Covenant, it is just as likely that a blurb would include phrases like “in the tradition of Narnia”.

***

So what about Skyrim? I said that this was my main inspiration. And I think it is. Not in the concept of people from the real world landing in a more fluid (and therefore “lower”) world, I guess. If anything, the Elder Scrolls games and the Ultima games before them may have borrowed from the older fantasy literature.

But what I meant is that I wanted my world to invoke the same feeling as Tamriel of The Elder Scrolls:  A world that is at first sight somewhat different from ours, but still comprehensible, with a few unusual features but apart from that pretty bland and bare… for the first few minutes. Then, almost incidentally, we find something magic, and rumors of a lost civilization. As time passes, more and more features begin to fill the land: Other races, different types of magic, several lost civilizations one after another leaving artifacts and ruins. Eventually you cannot throw an old book without hitting some hidden remnant of the past, and it becomes evident that the current Iron Age civilization is literally built on top of layers and layers of older civilizations fading back into the dawn of time. And, this is my unique (?) twist on it, all of them created by people like our protagonist.

When playing Skyrim, the world map is pretty bland at the outset. There are a few towns, which you can travel to by renting a horse carriage. Once you’re level 35, as my current character, there are a lot of spots on the map, especially in the parts of the land around the starting area.  Some are current villages, some are old forts, some are ruins, dungeons or caves. The various points of interest span a period of a few thousand years.

Also in Skyrim (as in earlier games) you start with plain iron or at best steel armor and weapons and very limited magic. As the story progresses, you learn new spells, come across more and more superior materials, and magical items – at first a rare occurrence – become so common you just sell them for cash or store the most powerful in your house for a rainy day. Only a few are better than you can make yourself before breakfast.

My intention is to make Oktagonien even more like this. As the story progresses, we learn of other races, other continents, other historical epochs, other types of magic. It is as if the world has been reinvented again and again, and the current visitor from the Real World has to not just discover these things but somehow find the underlying principle that made them all possible, so that he can harness the basic magic of the world – not primarily to save it, but to save himself.

There is to be no Aslan in Oktagonien. No eternal savior showing up physically at the crucial moment. Rather, the main character – a pretty ordinary teenager – is the only supernatural being currently in the world. But that does not mean the traveler is left orphaned. Luckily there are hints left behind by those who descended from a higher world in ages past. Although they are faded to myth for the common people, their works indistinguishable from myth, the desperate seeker will eventually find the true meaning of the heritage they left behind and be able to continue their work.

That said, it is not really an autobiography.

Losing NaNoWriMo (again)

Skyrim - night with northern lights at High Hrotgar

A land of magic, borderline beauty and weathered remnants of golden ages long past, faded into myth. Skyrim – or my current writing project?

I could still “win” the National Novel Writing Month, if I were to write a “supernarrative” tying together my disparate (not desperate) stories. Say, a few paragraphs in which the main character is bored and drops by the library. He starts reading a fantasy book (insert story 1) but grows bored and picks another (insert story 2), but after a few chapters puts it back and starts reading a third. After the fourth, he gives up and goes home. :p

Not doing that, though. I am pretty happy with what I have learned from my stories, but none of them got anywhere close to 50 000 words this time.

***

I could blame Skyrim, I guess, although it is anybody’s guess whether I had just come up with more new stories instead of extending the old. Certainly the last (and still ongoing story, Oktagonien, is inspired by Skyrim. When I say “inspired by”, as usual I don’t mean some kind of fanfic. Rather, as I have described before, what happens when I make a derivative work is roughly as follows:

1) I get acquainted with the original work, which is usually not a book but some other medium.

2) I condense the story down to a short paragraph or even a long sentence.

3) I expand that short paragraph into a whole new story, which has little in common with the original work except for that paragraph. In other words, you could boil both of the stories down to the same paragraph, if you approached them from just that angle. But you would probably not think of the original story while reading my story. The forest may have roughly the same shape when seen from a plane, but the trees are all different.

In the case of Oktagonien and Skyrim, this really happened subconsciously, so I don’t actually have that paragraph. Let’s see if I can reconstruct it.

A continent where several sentient humanoid races live, mostly in separate territories, filled with magic and the remnants of civilizations dating far back into prehistory and fading into myth, is visited at key points of its history by heroes from a higher, more real world, who change the flow of history forever. This is the story of one of them.

The lore of the Tamriel (the continent where all the Elder Scrolls games take place) has grown steadily over the course of the series, and the latest game has a large number of books written at different times, some of them more reliable than others. This is one of the things I like about it, and a major inspiration for my Oktagonien story. In my story, the main character needs to delve into the prehistory of the land in order to learn what happened to the earlier visitors, so he can find out how to get back to the real world. The question not asked from the beginning is: Once he has learned the history of this world, will he still want to leave it?

Of course, the same could be asked about a lot of people and Skyrim, these days. It seems to be amazingly popular. I think this may be the first time in a great many years that I am actually having the same fad as other people at the same time. I did not really discover lolcats, caramelldansen or numa numa until they were already very nearly a blockable offense on the social networks. -_- But I think I had the Rubik’s Cube reasonably on time…

Oktagonien worldbuilding

Colorful landscape with sky

A magical world, still in the process of being defined into its true form.

This is a bunch of internal notes for one of my fantasy stories, so it is only of interest for the extremely curious with a particular penchant for that kind of literature, I guess. Still, if I am writing it anyway, I may as well write it here in case that combination of interest really exists out there. There are 7 billion people in the world, after all.

***

So, Oktagonien. It is the name that corresponds to Earth in this particular story. Actually it has many different names in different languages, but the Emperors (human visitors) call it Oktagonien because they reach it through a pattern consisting of two octagons one inside another, each with different markings. In The 1001st Book (which will probably have a different name if I work long enough on this since I already used that name in the Thoth story), the two octagons are depicted side by side. Only by drawing the smaller inside the larger can you open the path to Oktagonien. And the book is only given to one person at a time, well at least recently.

Unfortunately you cannot travel back the same way, so you cannot return to Earth – and the universe Earth is in – without learning the Secret of the Return, which will typically take many years. The current visitor, however, somehow passed through the octagon first in his dream, which means he returns to the more real world when he wakes up. That, however, is not often.

Time flows differently in Oktagonien. A rough approximation is that it moves one thousand times as fast, so one year on Earth is 1000 years in Oktagonien. (It is probably 1024, if we use astronomical years and ignore the whole leap year thing.) Oktagonien was created by ascended humans (or the metaphysical equivalent) in a sister universe of ours (or rather of the main character’s), so Oktagonien is basically a niece universe. As such, it is less real, more fluid, more magical, more random, and more malleable. And time flows much faster, like in a dream. In fact, in a certain sense it is a dream, but it feels quite real when inside it. Then again, so do dreams.

One day (24 hours) on Earth is approximately 2.8 years in the world of Oktagonien, so if you sleep for a bit over 8 hours you’d spend a year inside Oktagonien.

The inhabitants of Oktagonien are furries, anthropomorphic animals. Or at least that is the case now and on the twin continent, where our hero lands. The western continent is inhabited by dog-people, who are strong and brave and quite social. Their southern subcontinent is inhabited by mouse-people, who are pygmies, but the smartest of the three races. East of the strait is the continent of the cat-people. In the frozen lands to the north and on mountain ranges live the spider-people, who are not all that spidery really but have some traits that may remind one of spiders, like four long, thin arms and four eyes, three in front and one in the back of the head.

The previous hero, the New Emperor, is the hero of the book our main character reads before travelling to Oktagonien. Inside Oktagonien, the New Emperor arrived a bit over 2000 years ago, so the book must be no more than two years old. He saved the furries from a large-scale invasion of the spider people, who had been unknown in the lands before. The spiders still live in the north, but are no longer considered a threat.

The spider invasion happened after the three races bombed each other back to the stone age in the Great War of Destruction, some 2500 years ago. The Great War was followed by a century of chaos, where people fought over magical artifacts from the past but ended up killing the only people who knew how to maintain them or even use them. After this they got used to living in the stone age, and the population was just beginning to bounce back when the spiders arrived with their superior alchemy and enslaved the furries. The spiders are very sensitive to heat and cannot stay long in the south or in the lowlands without constantly using potions to cool themselves down. Now that they no longer have a monopoly on alchemy, they live only in the coldest parts of the land and give no trouble.

Before the Great War of Destruction was what the book calls the Age of Legends, but which is now called the Age of Myth. The current Age of Legend is the rule of the New Emperor, which common people have already taken to be identical to the Eternal Emperor, who lived in the era before the Great War. He was called so because he ruled for several hundred years. When he left, however, his empire only lasted for a few generations before the civil war destroyed it.

The current hero, the New Emperor and the Eternal Emperor were all humans from Earth, and speaking English. However, the furries speak their own languages which our hero magically learns in a couple days, what with him being a moderately supreme being in this lower world.

Only about 500 years passed between the leaving of the Eternal Emperor and the coming of the New Emperor, so it is perhaps not so strange that people 2000 years later begin to think they were the same person. The Eternal Emperor arrived some 3500 years ago. He forged the Empire and raised civilization to a very high level, but evidently that was not such a good idea, since the furries used their advanced magic in the Great War of Destruction.

Before these Emperors, some myth-shrouded human arrived around 10,000 years ago. This hero is today considered a god. I am not quite sure what he did, but he did not create the furries. They were supposedly created by the twin gods who came before him, some 18,000 years ago. Through overwhelming magic, they transformed animals into the current sapient races. The furries today don’t know that this happened 18,000 years ago, but there are remnants from the Golden Age that contain clues to this. As far as we know, the twin gods – one male and one female – were the first humans to arrive in Oktagonien.

However, they were not the creators of Oktagonien, nor its first visitors. Before the coming of the first humans, there were the Elder Gods. They created the Elder Races, which probably includes the spider people, unless they were some failed experiment of the Twins. The elder races live on other continents. They are sentient, but are less similar to each other than the anthropomorphs.

Oktagonien has had intelligent life for at least 50 000 years, and empires have risen and fallen repeatedly in many ways and in many places. Generally a civilization is either created or saved by an avatar from a higher world, first from the mother world and now the last 18,000 years from the aunt world of Earth.

Has the mother world given up on Oktagonien and abandoned it? Or have they given it to our world as a gift, or possibly as a test? I can’t answer that yet. Only when my hero uncovers the ruins of the age before the age of the gods, may we possibly find out more about the mysterious people of the mother world.

*** 

Summary of the ages:

Age of Legend: Started by the New Emperor, 2200 years ago.

Age of Myth (the previous Age of Legend): Started by the Eternal Emperor, 3500 years ago.

The Golden Age: Started by the Great God (alias the Young God) 10,000 years ago. The first known Empire.

Age of Gods: Started by the Twin Gods 18,000 years ago. The creation of the Three Races. Fading into the era of the Lesser Gods, who are variously believed to be heroic furries, or descendants of the Twins, or heroic furry descendants of the Twins.

Age of the Elder Gods: Pre-human civilizations reaching at least 50,000 years back in time, possibly twice that or more. The creation of the Elder Races. Avatars from the mother world.

*** 

Oktagonien is a world very rich in magic, but the magic seems to vary both by time and by place, and perhaps to be gradually fading. There may be a single underlying principle that fuels all magic, but if so, nobody alive knows what it is. Perhaps it is only visible for someone from outside…

 

Neo-Tamriel worldbuilding

Pinching from behind in Daggerfall

Little known fact: In the RPG Daggerfall, you got rewarded for sneaking up on people from behind. In this case the reward is minimal, but then again it’s not exactly a small target.

I’ve temporarily stopped writing on my second attempt at a NaNoWriMo novel. Temporarily, I say! At least I say that for now. It just isn’t as engaging as I’d like. Well, actually I like making all those parallel earths and tell how history unfolded differently on each of them. There are thousands and thousands of parallel earths in that story, although it looks like all of the novel will take place on it. Still, there are people from many others, and the Sixthers have smuggled in books from even others, so there is that.

On the other hand, there is no risk of sex, ever. I mean, ever and ever. The people who are restored to life are immune. They can hug and cuddle but they simply have no sex drive anymore. Also, they don’t die, at least not permanently. Now as my old literature teacher in high school told us, all true poetry is about love and death. And let me add, when the love is platonic and the death is temporary, it does affect the tension level in your writing. Yeah, verily.

Still, I expect to return and write more about the innumerable alternate histories. Someday.

***

In the meanwhile, I have started a story about a guy who is biking to town to buy Skyrim, the fifth Elder Scrolls game, on 11/11/11. (That’s when it comes out in real life! Wheeee!) On his way he crashes into a car and strikes his head. Perhaps fatally, perhaps not, the story so far is very vague in that regard. He begins to have a near-death experience, then suddenly he is sucked away and wakes up in a temple in Daggerfall. Except it all looks lifelike, instead of the low-resolution game graphics. And the sounds and smells are also completely realistic. Furthermore, several hundred years have passed in Tamriel, and magic has risen to a level where it is barely distinguishable from technology. A modern, magical world.

This is something I wrote about in my MoM2000 NaNovel, which erased itself and its backups (except a few hundred words) from my hard disk and made me lose NaNoWriMo that year. Good work! Anyway, that was based on the magical strategy game Master of Magic, and the functional tech level was up to year 2000, only with magic instead of technology.

The Younger Scrolls I: Aleena is based on the series of RPGs called The Elder Scrolls,  of which the first was called Arena. Daggerfall was the second and my all-time favorite, although it was particularly hard on my wrists and so I had to give it up. They are all hards on the wrist, but that one was exceptional. I blame it on having to hold down the right mouse button every time you perform a sword stroke (or warhammer or whatever).

In The Younger Scrolls, magic has become more of a commodity so society has a standard of living similar to Earth in the 20th century. I have not yet learned exactly what the differences are, there certainly are differences.  It is not like every piece of technology in our world has an exact magical equivalent. On the other hand, they have summoning and teleportation – the ability to move people or objects from one place to another in the blink of an eye – although it requires rather a fair bit of magic power and skill.

The name Aleena refers to the name of the main character. The 18 year old boy is called Alvin, but when he wakes up in Tamriel he has the body of a 19 year old girl called Aleena.  She is a Breton – a pale, fair-haired, pudgy race of humans with innate magical resistance and more talent for magic than most humans, although less than elves. They are the most common race in Daggerfall, and judging from my memories (and some screenshots) from the game, the women in Daggerfall had particularly well developed hips and backsides. I used to sneak up on them in the game but the game mechanics had no visuals for pinching them, only a text message. Well, I was younger back then. I believe I got the game in 1994.

Tamriel 500 years after Daggerfall has a higher standard of living and a larger population. Crime, then rampant, is greatly reduced. Farms have replaced much of the wilderness. Still, there is lots of adventure to be had. Racial tensions are high and many-sides (there are numerous humanoid races in Tamriel). And that’s just the civilized ones. Not all wild humanoid races have been fully assimilated. The nymphs have integrated quite well in society, while the centaurs are still rather hostile to outsiders and the goblins, harpies and spriggans are still a barbarian menace, although only on the fringes of civilization. Worse are the werecreatures and the various daedra (corporeal demons) summoned by mad mages alive, dead or undead. Still, as long as you stay clear of the really bad patches on the borders of civilization, New Daggerfall is probably safer than Florida. OK, that was faint praise, I guess.

Will the virgin Alvin have more luck as a lesbian? Will he / she become a famous hero now that he can no longer spend all his days playing The Elder Scrolls and eating chips? Who knows – I have just recently started. 3002 words today.  At this rate, the only way I can reach 50 000 is by writing a novel about some guy writing novels and getting bored after the first chapters so he starts on a new novel. ^_*