My first Skyrim character

My first Skyrim character in blizzard near the top of the Hrotgard mountains.

Hello, I am your new hero. May I come in? What, you only accept catgirls? Well, perhaps next time then.

This entry is about a computer game, so not very interesting. It may tell a little about the game, a little about the state of the world in 2011, and perhaps more than I intended about myself. Not very interesting, as I said.

I must admit that my first character was largely inspired by my experience with the two previous games in the series, and particularly the last of them, Oblivion from 2006. Since they run on the same hardware, and come from the same company, I assumed they would be fairly similar. My experience at level 16 is that yes, they are fairly similar.

There are one huge difference, in theory: This game has done away with classes entirely (well, except college classes at the magical college, but even then I only ever attended one, and it was quite informal.)

Now, what you do decides who you become. There are no “major” and “minor” skills. The different races (or possibly species in some cases) have different starting skills, but only to a modest degree. Most skills start at 15, with 20 when you have a racial bonus. Since any skill can be raised to 100 (I think, I have not come near that) you pretty much decide your own class by doing what you prefer. If you pick enough locks, your skill in lockpicking goes up. If you block enough attacks, your blocking goes up. (It also rises faster the harder the attacks you block, but that seems to be a bit of a special case.) If you cast enough spells of a certain type, you increase your skill with that and similar spells.

After enough skill gains (seems to be around 10?) you gain a level and can choose to increase either your health, your stamina, or your magic. That is pretty much the only part that is detached from your actual practice: You can bash on wolves for the entire level and never cast a spell, yet raise you magic. So that is an exception.

You can also pick “perks” within each skill. For instance I have several perks by now in blocking and heavy armor. However, each perk is associated with a minimum skill level, so I cannot for instance get perks in Destruction magic, where I am still a newbie.

So, at level 16, what kind of character have I become? Basically what we in City of Heroes call a “tanker” – the invulnerable guy or gal who wades in first and takes all the beating and remains standing, while the rest of the team does damage from a safe distance or from the flanks. I have a high block skill and heavy armor skill, a decent one-handed weapon skill, and an pretty good summoning skill (I have summoned a spectral wolf to assist me since the beginning of the game). Now that I have a follower (Lydia the housecarl), I can concentrate on blocking their attacks while Lydia and the wolf whale on them (or in the case of the wolf, wail on them) from the flanks. This works pretty well. If they turn on my companions, I use my weapon to convince them otherwise.

Life in the game became a lot easier once I qualified for the Quick Reflexes perk in blocking, by the way. This perk causes time to slow down when the enemy makes a power attack while I block. A power attack is a particular intense and dangerous attack that takes a moment of preparation to perform and drains far more stamina than other attacks. Players can also do this. But with the quick reflex perk, I can actually see when such an attack is beginning, and try to step back or slide aside. If the terrain allows and the attacker is not extremely fast, I can avoid the power attack entirely. This saves quite a bit in potions.

Yes, you can heal yourself with potions during the game, and even with eating stuff from your inventory. (That seems like a glitch, really, but the potions are strictly necessary to survive some of the opponents you meet.) On the other hand you cannot cast self-heal spells during battle. Well, you can, but that leaves you wide open for attacks. So in hard fights, I wait with the potions until there is an actual risk of defeat within the next few hits, to save on potions. Once the battle is over, I can heal easily with magic. And before the battle begins, I cast an Oak skin spell that adds to my defense, along with the heavy armor and the shield.

So who is this main battle tank? Is it a Redguard soldier, the dark-skinned desert and jungle people known for their superior fighting skills and adrenaline rush? Or perhaps a blond Nord berserker, also with some inborn fighting skills? Neither – in the game, I am a red-haired Breton woman with a slightly chubby and innocent-looking face. Although the menacing horned helmet does hide part of that, and the heavy armor barely even lets you see that it might be a female in the first place. For those who want to play a female character to have a nice backside to look at, I recommend finding another game. Even in underwear, the difference between the sexes is understated compared to the real world. Well, certainly my part of the real world.

So far, she is doing reasonably well, although I never know for sure when I go into a dungeon whether I will be able to clear it out or have to withdraw with my tail between my legs. Except Bretons don’t have tails. I wonder if I should make a magical catgirl next. Wait, that’s the anime talking. But you can do that in Skyrim, actually. The Khajjiits are a cat-like race, complete with fur and tail. But they are not nearly as cute as Japanese catgirls and catboys. Perhaps that will be fixed in The Elder Scrolls VI? For if the nice people at Bethesda Softworks are still up and about in five more years, there is every reason to think they will improve on their success, as they have done since 1996.

Whether I will still play games at that time, nobody knows, not even I. Perhaps I have become too saintly for such things by then. Or if not, perhaps at least I will have stopped undressing my fallen enemies and placing them in compromising poses with the local wildlife.

The Elder Scrolls and technology

Screenshot from the game Skyrim, showing a bright aurora at night.

The Elder Scrolls V: Skyrim impresses with new visual effects, such as the norther lights. Luckily it does not have the actual long winter nights of its real-world counterpart, although you may need the Nordic winter cold to keep your computer from overheating if it is too old.

This is about computer games, so not particularly important. Since I am still fairly new to The Elder Scrolls V: Skyrim, I tend to compare it to earlier games in the same series, especially its predecessor Oblivion.

I actually think the difference from Oblivion (spring 2006) to Skyrim ( fall 2011) is not all that big. They both run on the Xbox 360 and PS3 gaming platforms, as well as Windows-based computers. Bethesda Softworks argue that they know the console platforms better now, so are able to wring more power out of the same hardware. That seems to be true, to some extent. But the Windows version also does allows computers with the newest video cards to show off their capabilities.

I find it thought-provoking that the basic gaming platform has not changed in five and a half year. That was certainly not true a decade ago. The change from Daggerfall (one of the last games made for MS-DOS, in 1996) to its sequel Morrowind (Windows and Xbox, 2002) was dramatic. Not only were the graphics superior by leaps and bounds, but the AI was radically improved. The changes from Morrowind to Oblivion and on to Skyrim have been subtle in comparison.

It may be true that the capabilities of our computers double every year and a half, but there is little sign of this in the games. Except for the more detailed graphics, especially in the rendered landscapes, both of the latest games could have been made with the technology of 2002. Developers have certainly learned from the earlier games and improved on them, but they hardly rely on technological progress to any great extent. In so far as they do, it has more to do with cheap storage: Skyrim is filled with recorded voice dialog throughout, which would have been considered a luxury with the hard drives of a decade ago, but is barely noticeable on today’s much larger hard disks.

The artificial intelligence is more advanced now, it seems, and it is possible that this would have taxed the computers of 2002 beyond what they could handle. Certainly the game world seems more alive and natural now. But it is a gradual improvement. And the change from Oblivion to Skyrim is quite incremental, more a matter of design than raw power. Which makes sense since we are still stuck with Xbox 360 in 2011. Who would have thought it?

Another data point to my theory that the personal computer has reached the end of the line. Gradually from around 2005, the “battle front” has moved from personal computers to portable devices. The progress there is still pretty fast. But there really is no strong demand for more powerful personal computers or game consoles. They are already doing what we want. And what we want right now is to play Skyrim. ^_^

Hello Skyrim!

Screenshot game Skyrim, featuring river and woman.

Not unlike home.

The Elder Scrolls V: SKYRIM already appears in my doomed third attempt at a novel this month. There, the main character is on his way to buy the game, and in his excitement he collides with a car on 11/11/11 at 11:11:11. He then wakes up in Daggerfall, 500 years after the Elders Scrolls games, in a female Breton body.

I seem to have escaped with my life so far, but naturally I pressed “Enter” on 11/11/11 at 11:11:11, as is good and proper, to enter the kingdom of Skyrim.

Skyrim, land of the Nords, is the northernmost province of the continent of Tamriel, where the Elder Scrolls games take place. From the very start of the series, the place has been pattern on Norway, although the names of people and places are more like a mixture of Danish and Old Norse, with English and Old English. It is amusing for a Norwegian to find a lake named Geir (a common Norwegian male name), and the game starts in a small town named Helgen (which could mean “saint”, “the weekend” or even “the guy called Helge”, although the latter is a West Norwegian usage mainly.)

The locals are blond, strong, tolerant of cold, and the men are usually bearded. The architecture is inspired by the Viking age, complete with stylish dragon heads. (The place reminds me quite a bit of the Viking part of the multiplayer game Dark Age of Camelot. It helps that the size of the game is also similar. It is truly huge for a single-player game.

As for the dragon decorations, they are somewhat ironic in this game, for it has dragons, and they are not friendly. Well, one of them is responsible for the main character’s escape inches from the headman’s axe, but that is somewhat of a coincidence. Or is it? In any case, the dragons are supposed to be the main enemy faction of the game. I, however, have only played the game for one short day (and I even managed to get a walk in), so my character is still level 3 and still gets scratched up good by the local bandits near the starting area. No dragons for a while, I hope. The things are HUGE. Big as houses.

Skyrim continues the Elder Scrolls tradition of letting the player do whatever he or she wants. There is a helpful character giving advise and fighting for you during the first quarter of an hour or so, perhaps a little more, which serves as a tutorial to the game. They have changed the controls a little again, so a tutorial is appreciated. After that, however, it is up to you. There is a main quest and the reviews says it is the best of its sort in the series, but there are a lot of other things to do. It is a bit like a Sims game with fighting, I guess. You can collect stuff and craft weapons and armor or potions or magical equipment, and sell them for profit. You can buy a house and furnish it. You can even marry, although I haven’t heard anything about babies.

The game is supposed to be theoretically endless, as the game engine creates new minor quests based on your experience so far. Of course, the same was the case for Daggerfall, but I still stopped playing it after a bit more than 5 years. I expect it to take substantially less time with this game, since real life has been upgraded since then…

I can’t really call this a review, as even many of the first impressions are not my own. It is more like explaining where the day went.  But I would not be surprised if I end up doing what I did with Oblivion, traipse around the landscape and take photo-like screenshot.

City of Heroes Freedom

A mastermind doing the Midnighter arc in Steel Canyon! Once unthinkable, this is a quite ordinary sight now. Whether you become a hero or a villain now depends on your own moral choices, not what powers you have. The spiral swirls around Happy Scientist is his time warping powers, a new powerset in CoH Freedom.

Regular readers will probably remember the name City of Heroes – it is one of the few computer games I still play, and I played it probably every week (holidays and vacations included) for over 7 years, from it was in closed beta and until this summer. With the announcement that the game was going to change drastically, I started to lose interest. It seems I was mistaken though.

I must admit I was skeptical when NCSoft announced that the 7 year old online superhero game was going to become free to play, under the name City of Heroes: Freedom. There is no such thing as a free lunch, as the saying goes: Somebody always pays, and in any kind of commerce, that somebody is always the customer.

The transition has recently begun, starting with us regular subscribers. We are now called VIP players. When we logged on after the new major update, we could pretty much continue doing whatever we had done before. One little-used newbie city zone has been taken for use as a new tutorial. On the other hand, a new level 20+ zone has been opened. And we now have a brand new server. Just in case 12 character slots on 13 English-language servers were not enough… The point of the new server is that when the free players arrive, we will have an exclusive gathering place for the “elite”, making us feel exclusive. And of course, it is a new start, where every character is new for a few weeks.

In addition to the usual content, we get part of our payment converted into “points”, which can be used to buy such things as rare auras or costume pieces. Perhaps the most controversial decision was to let one of the two new power sets only be available for points. Since subscribers get points as part of the package, they can buy this Beam Rifle power without pulling out their credit card again – if they don’t prefer spending the points on other goodies. But usually all main powers are directly opened to subscribers. This is also the case with the other power set in this issue, Time Manipulation.

While little has changed for the subscribers – we have a new server and some new shiny stuff – the big winners are the former subscribers who for various reasons have wandered off. These have now “Premium” status. Their accounts are activated again for free. All their characters are mothballed, but they can play a number of them depending on how long they were customers. They keep rewards and mini-expansions they bought before. They can’t play as Incarnates, wielding even more power than usual heroes, but that is beyond what was recently the endgame anyway. There is certainly a lot to come back to – the game keeps growing. And you can still buy the new extras.

The third group is those who haven’t played before and don’t plan to subscribe. They get to make only two characters  in total (unless they pay for more character slots), and won’t have shiny stuff (unless they pay for it). But it is “Free to play. Forever.” as the slogan says. Obviously it is not actually forever. Eternity is forever. But if you want to hang out with us heroes (or the despicable villains, but then you wouldn’t be reading this website, right?) for free, you can do it now. Enjoy your flight – or your superspeed, if you so desire!

 

City of Wonder on Google+

All those shield symbols are basically “click me” signs. To move in more people, or get more imaginary money, you click on the corresponding sign, then wait. Or go do something useful, I suppose.

We interrupt everything to write about the game that has interrupted everything: City of Wonder on Google+. Not in any way related to the massive roleplaying game City of Heroes, this is a flash-based (I think it is flash) game played in a browser window. It is also very heavily inspired by Sid Meier’s Civilization series, except you can only play one city and eventually one colony.

CoW has existed for Facebook for a while, but I don’t play Facebook games. The security in FB is horribly bad, and the games – even when they are legit – write directly to your main output stream, cluttering up the Facebook experience for those who are your friend there for other reasons. (Except those who use the mobile Facebook app, at least Android does not show game messages. Luckily this is where most of my Facebook time is spent. Nearly all of it, actually.)

The Google+ version does not have that kind of privileges. Google has a separate gaming tab, which you need never open in your life if you are not that type. All messages written by games go in that one tab. Of course, the game will inspire the less spiritually developed players to write to their stream themselves. If they are not outright dumb, however, they can create a separate circle for their fellow gamers and restrict their game comments to that. I use that only for meta comments however, like explaining certain game features. Any projects or bonuses are automatically written to the game tab by the system, so I don’t write them elsewhere.

Social games is a way to share a tiny speck of symbolic love with people, so I consider it a good thing overall and will probably continue to use it. But it is also a very centrifugal activity – pulling the mind outward, out from its spiritual center of gravity – so I don’t think it will have any large place in my life as I continue my transition from shallow to less shallow.

***

Since I don’t have a lot of gamer friends these days, I went to the website of Playdom (who makes the game) and found a forum dedicated to their Google+ version.  Here was a tread for people looking for more allies, so I added a couple dozen of these to my Google+ account and invited them into the game. I am not sure if there is an upper limit, but I am probably far from it if so. Even so, the last three or four people I invited don’t show up on my pending list. And there are some who are still pending, but I suppose they will check up on the game when they return to work on Monday morning! :p

Having many allies is not strictly necessary to play the game, but having a certain number of them is necessary to unlock some game features, like wonders of the world and expanding the boundaries of your city. You can pay cash instead though.

Helping your allies (or anyone else, actually) build their wonders will give you a reward of 500 silver, so this can be a healthy contribution to your economy in the early game. It costs nothing except a couple clicks, and hopefully makes the other people happy. You can only help this way 30 times a day, though.

Allies get the opportunity to build embassies in each other’s cities for free. You can visit an embassy each day for a small coin reward (it increases over time), and usually get the chance to click a dumb help scenario to earn a couple hundred more coins. (Like help an old lady across the street.) You can actually visit several times a day and do the help clicks, but the embassy needs 18 hours to recharge. If you stay online for a long time – like ten minutes or more – there is a chance that the game will offer you the opportunity to go to an allied capital for a guaranteed help-click.

Conflict with other cities is voluntary and comes in three flavors. You can attack with your military (actual battles not shown), trade or initiate cultural exchange. Cultural exchange will give you XP (experience points) if you win, or cost you a small amount of silver coins if you lose. XP is what makes your city level up and eventually unlock new discoveries, so it seems like the obvious choice. That was one of my early mistakes in the game.

You see,  leveling up also determines the level of competitors you get to compete with. (Your allies are not among them, otherwise they are random.) If you are level 4, your competitors will be level 3, 4 or 5.  If you level up rapidly, you simply don’t have the number of cultural buildings to win a contest reliably. Also, cultural buildings are not the only deciding factor in a contest. The total population also counts (as it also does in trade and battle), as does the number of allies. (Although the allies don’t seem to help much, strangely.)

As a winning strategy, it may be better to level up more slowly. Generally buildings or productions that require more clicking also give more XP, so it may be better to buy houses that you only click once or twice a day. This goes for markets as well: They give a bonus XP each time you click on them. If you want to level up fast, you should choose production that is finished in 5 minutes, but a more balanced approach would be visiting only a few times a day, at most, and get less XP.

Of course, you will eventually want to level up when you begin to run out of technologies at your current level, but that would require a pretty lazy play style.

The main point of the game, however, as I see it, is helping random people solve their imaginary problems. Your values may vary.

Games made me do it!

Screenshot from City of Heroes, starring my character In Hoc Signo Vince (a modern paladin type with a Roman-inspired helm and Valkyrie cape), leader of the supergroup Masshiro (“Pure white” in English) on the main European server. In the background two other supergroup members. Evidence to use against me if someone here in Mandal blows up something.

According to an article in Norwegian news site DN.no, the star profiler of criminals, Pat Brown, has found a connection between Norwegian terrorist Breivik and computer games. (Breivik famously mentions playing computer games in his 1500 page book. Of course, I mention playing computer games over and over in my far larger autobiography right here in front of you, and I have yet to kill any socialists in real life. So I think that may not be the crucial point.)

“Violent psychopaths often have a superhero complex” the expert is quoted as saying. (Well, it is translated into Norwegian, so some nuances may be lost.) “They are obsessed by the thought of playing the role as Superman, Spiderman or ninja and fight in a superhero way.”

Evidently it must be divine intervention that I have not already murdered several times over as many people as Mr Breivik. Well, I won’t deny that. Divine intervention is a good thing. (Somewhat depending on the deity, says a voice in my head.) But if so, I think we should not rule out demonic intervention in his case. Or “mind parasites” as we say in the Transdimensional Church of the Cosmic Raccoon.

Evidently computers must be a lot more widespread in Afghanistan than their $1 a day average income made me believe. Also, those games must be older than I thought to have influenced not only Hitler but also Genghis Khan (probably Civilization II in the case of Genghis, the Mongol Horde strategy was a pretty sure winner back then). Not to mention the Vandals, the Aztecs, and the Assyrians with their habit of stacking up skulls. Incredible how the amount of computer games has dropped over the last few decades to give us the fairly peaceful and harmonic world we have today, compared with every single age of recorded history (and the bone record of prehistory, implying that something like a quarter of the stone age dead were killed in some way).

Oh well. I should probably go set some pixel people on (spiritual) fire again. After all, I am not like you ordinary people who don’t do such dubious things as playing games!

Incidentally, the word “masshiro” is Japanese, as is the costume of one of the girls. It refers to all of us using light-based powers, as a symbol of spiritual purity, and has nothing to do with race.  Yeah, right, tell that to the judge!

Meditation in The Sims 3

In the Sims 3, meditation requires visiting China and learning Martial Arts. In real life, you can easily learn it from the Internet (link with sound). On the other hand, the floating and trippy colors are subjective at best.

I guess there are not many people who meditate and play the Sims 3.  The two don’t quite exclude each other, but they largely appeal to different types of people. Meditation calms and quiets the mind, while computer games tend to excite.  (With the Sims 3, that depends a bit on your play style, I guess.) Games tend to be an escape from the real world, while meditation is a grounding in something even more real than the manifest world. So they are quite a bit apart. In light of that, I find it a bit amusing that meditation in this game has become quite a bit more realistic than before.

In the Sims 2, meditation was unlocked by the Logic skill (usually at level 4), and basically froze your sim’s motives – you did not get more hungry or tired etc, as if time had stopped for you. For your sim, I mean. After a long time spent in continuous meditation, you would start floating in the air and be able to teleport.  Not exactly a fast way to travel, since it took the day to get that far.

In the Sims 3 meditation is much more realistic, although there is still the floating and teleportation at the end, which is (in my experience at least) not realistic at all. (I hear some people feel like they are floating, but that is pretty much it.) For the rest, though, the skill has become more realistic. I am not sure tying it to the Martial Arts skill was a good idea, it could have been a separate skill. But I guess it beats logic as a starting point. Anyway, you now grow hungry and your bladder fills up etc much like you were just sitting there. The only thing that happens right from the start is that you start building up “meditative focus”.

This focus lasts for a while after you end your session, and improves the quality of your work and the speed of your learning. Fittingly, it evaporates if you use the “magical” ability to teleport.  Magic is not the best use of meditation, after all.

Once you have spent a long time in meditation – not hours, but a noticeable part of a normal lifespan – you become a master of meditation. I am not 100% sure this is a feature rather than a bug, but it seems the meditative focus now becomes permanent. It says 15 minutes left, but it has said so for half a generation now.

If that is intentional, it is actually a pretty good approximation of real life. If you do keep it up for many years, meditation will really change you and make you better able to live your life, learning things and doing things better.  Quite apart from any mysterious or seemingly magical experiences you may or may not encounter along the way.