Sims 3: Imaginary daycare

Sim children at day care

I made the day care provider female because I forgot that in this game there is actually sexual equality, so men are allowed to be surrounded by children not their own. Don’t try this at home, kids.

If you wonder where I’ve been the last few days, the answer is I have a new favorite game, as I mentioned, Sims 3: Generations. (Actually The Sims 3 is the game, which you must have first, and Generations is an additional expansion pack.) But more specifically, I’ve been playing a home daycare provider. It’s one of the most fun things I can remember playing.

OK, this surprises even me. It seems rather out of character. Of course, my character in the game is not suited for this, since he is a loner, and gets a mood boost from being completely alone, and a negative mood from having a crowd around. (A crowd being more than two other people, it seems.)

So I made this woman who is family-oriented, nurturing, friendly, charismatic and good. (I’ve only ever used the last for my own character, and I’ve stopped doing that after some more self-reflection.) Still, the fact remains that I as the player of the game enjoy it greatly.

Day care is kind of fun. Each morning from Monday to Thursday  (not Friday for some reason?) people show up and dump toddlers on your floor.  You don’t need to go to work, you can run around in your underwear and make pancakes until the last minute. When the kids show up, you feed them and change their dirty diapers, play with them, cuddle them, teach them to walk and talk if you feel like it, or just watch them play with their toys. There are no stomach flues, nobody bites each other or pulls each other’s hair. That said, it is pretty hectic.  But then at sunset, the people show up again and whisk away the children, so you have the evening for yourself and can sleep all night.

It may not sound like fun – it does not really read like fun, I admit – but I really enjoy it. Being surrounded by kids is something I … well, I can’t say I miss it since I don’t really think about it normally, but it was something I enjoyed when I was young. In the Christian Church of Brunstad, there used to be lots and lots of children. I think there may still be more than average, but back then it was more family-centric than the Catholic Church. (That is also one reason why I could not fit in, as I would never have a family of my own.)

In the secular society of Norway, arguably the world’s second most feminist country after Sweden, men are watched carefully when they spend time with children, as it is assumed that they will try to have sex with them. There is a lot of writing in the newspapers when this happens, and sometimes when it is just suspected as well. Fathers are generally allowed to be alone with their own children, but once the parents break up, it is not unheard of that the mother argues for sole parental rights on the grounds that a man can’t be trusted around children.  Unfortunately with the sad state of humanity, this is probably often the case as well.

Anyway, in real life I am not going to quit my job as a software call center problem solver to re-educate myself for day care. I think most of my midlife “crisis” is over by now, and it seems to mostly have caused a new interest in books of timeless wisdom and metaphysics. But kids are kind of fun, in their own way. At least imaginary ones. Also, if computers could convey smell as realistically as they do sight and sound, I might have second thoughts about being surrounded by simulated toddlers!

Sims 3: Generations

Teenagers quietly reading books in the game Sims 3.

In a rare coincidence, three teenager simultaneously free from mood swings! From left Didrik Itland, Cosmo Trismegistus and Amorita Trismegistus. All of these are imaginary characters and created by the game, by the way.

I spent much of the day playing games. I’m not proud of it or anything, but I’m still like that much of the time. I grow up, it seems, but slowly. In any case, why not share my experience with the curious visitor.

Some days ago I bought two more expansion packs for The Sims 3, namely Generations and Pets. These are old enough now to go for half price. To be honest, I only bought them because the newer versions of user-made game worlds require them, specifically this time Meadow Glen Updated. Meadow Glen was my favorite world, more so than the ones that came with the game. But the version I had did not have the buildings of the Late Night expansion, or even Ambitions. The available version required the other two I mentioned as well. So do other game worlds of good repute, such as Union Cove.

Anyway! I disliked the Pets expansion to the original The Sims, and barely tolerated the one for The Sims 2, so I generally avoid keeping pets in The Sims 3 even when I have that expansion. It pleases me to see raccoons appear, though. Some of my best friends are Raccoons, albeit in a spiritual sense. I think of tipping the trash can as “the sacred ritual of opening the ever refilling Heavenly Bread Basket”. ^_^

Generations, on the other hand, is an expansion that does not really have an equivalent in the first two series. Both Sims 2 and 3 are already generational: Sims start as someone’s pregnancy, become babies, toddlers, children, teenagers, young adults, adults, elders and ghosts. Adults can have children (and so can elder males), and the cycle starts over again. So why make a whole expansion pack out of it?

Well, it is probably not the biggest expansion pack ever made, but there is a scattering of interesting stuff throughout the sims’ lifetime. Children have more things to do, like tree huts, sandbox, invisible friends and after-school activities that can improve their skills and let them socialize with other kids. Conversely (and ironically in the extreme), if you really don’t want to have the kids around the house, you can sign them up for boarding school! They will gain various benefits, depending on the type of school. Ideal if you dislike children. (Or your sim does … “dislikes children” is an actual trait which sims may have, for instance if they grow up badly at some stage of their younger life. Or if you pick it for them.)

With teens there are even more after-school activities, and even go to a school dance, which mercifully takes place offscreen with only text messages shown. When the parents are away, the teens can arrange parties.  They also wake up some days in a rebellious mood, and will wish to play pranks, snub someone, end friendships, cut their hair or sneak out at night. Probably even more, I generally ignore these wishes. Pranks are not easy to ignore though, because the teen will do some of them on their own if you don’t keep an eye on them.  Once again, you can spare yourself the pain by sending them to boarding school. They will gain skills and hopefully also get traits appropriate for their education. On the other hand, when you keep them at home, you have more control over what they learn, they may even contribute a little cash from part-time jobs or painting, writing, gardening etc. And they can learn to drive a car, a rather amusing experience. Be sure to visit the bathroom first!

Once your sim is an adult, life is more normal. That is, unless you decide to take up a career in daycare. The only new career in the expansion, it is possibly the most demanding of them all (point for realism there, I’d say). Parents come and drop babies and toddlers at your door, and you try to keep them reasonably happy and ideally make them like you, so you can earn money and make progress in your career – so even more parents will drop even more children at you! Not for the faint of nerves. You eventually get school children as well. Ideal for people who really, really want to have lots of friends. Well, if you succeed.

There is a new “Nurturing” trait that lets you interact better with children, your own or others. There is also a lifetime happiness reward that make you better at child care. Even so, I don’t see this being a big hit. I recommend all girls in the civilized world to play it by the time they reach biologically fertile age though.

Death is rarely a welcome friend, even to sims, although some meet their end more stoically than others. Luckily for them, unlike us, there is a lifetime reward that freezes aging, so they just don’t get older. It takes a lot of happiness and should probably only be used if you play some kind of supernatural character (like, say, Hermes Trismegistus…), as it messes up the whole generational thing. Of course, you could stop all aging in the game already in the basic game, but what this reward does is let one sim remain young (or old, perhaps more likely) while everyone passes them by.

Actually, even if your sim does not have enough lifetime happiness before they are old and gray, do not despair! There is yet another lifetime happiness reward that can reset your age to the first day of young adult. If you live long enough as an elder, you should be able to get it, unless your life is miserable indeed.

But wait, there is yet another way to get the youth elixir! You can make it with the chemistry set. Messing with it long enough will let you discover a number of elixirs, from the utterly useless (like stink bombs) to the miraculous (youth elixir, and the elixir that can make an imaginary friend real).

Oh wait – imaginary friends. Yes, they are here for the first time ever. It has become a tradition to include a “supernatural” creature in each expansion. (World adventures had mummies, Ambitions robots, Late Night vampires,  and Pets has unicorns.) The imaginary or invisible friend is however not absolutely certain to appear. There is a only reasonably good chance that a new child – born or adopted – will get a doll in the mail. If they play with it a lot, it will become an invisible friend when they grow up from toddler to child, or soon after. They will now play tag and pillow fights and sometimes talk together. When the child is the selected character, this looks normal enough, except the friend looks like a big rag doll. When you have selected anyone else in the family, however, the friend is invisible and the child seems to behave rather insanely. (I am one to talk, comments a voice in my head.)

The invisible friend will age up with you, at least to teen, possibly even longer, I am not sure. But at some point you get a quest to create the potion that makes it real, unless you have already discovered it with the chemistry set. Then the ragdoll turns into a normal sim the same age as your child. Once they reach the appropriate (?) age, romance can develop between the child and its former doll. I am not sure what to say about that! Well, apart from calling someone “doll” will never be the same again. Then again, kids today have probably not even heard that use of the word…

I could probably think of more if I kept at it, but I think this is plenty from me. It is just a game, after all… just a game… just don’t tell my sims that!

 

Sims 3 update

Screenshot Sims 3

I will banish unhappiness from this land! Eventually.

Since I have already mentioned that I play The Sims 3 several times a week, what am I up to there? Well, a while ago I started a game in the Nightlife version of Los Aniegos, a Sims 3 version of Los Angeles. Obviously on a much, much smaller scale! By my estimate, it won’t be until around Sims19 that the Sims games will be indistinguishable from real life. ^_^

Even at the much smaller scale, this particular map is huge for a Sims3 map. As such, it will eventually provoke an Error 12 when saving, and the only reliable solution to this is to exit the game and start over from your last successful save, so save frequently. The longer you play a map, the more saved information, and the shorter time you can play before getting the dreaded Error 12. Eventually more time is spent loading and saving than playing the game, so it stops by itself. But it hasn’t reached that level here yet.

If you use a smaller map, you can play longer before it becomes unplayable. Another alternative is more memory, but I already have as much as Windows 32-bits can handle; I am not sure whether my computer can handle 64-bits; in any case I will probably not mess greatly with it for the purpose of a game. This machine has served me pretty well; I have replaced the power supply when it broke, replaced the video card when it broke, and replaced the C: disk with a SSD when it broke. Both the video card and the SSD were dramatically better while not costing too much, as technology marches onward. Perhaps I will replace the main board and processor one day, rather than buy a new machine, what with all the parts I have bought for it. ^_^ But until then, I am limited to 3.25 GB of RAM.

The plot to my Sims story this time is that Hermes Trismegistus, the Hellenic god of wisdom, has reincarnated in Los Aniegos and is aiming to banish unhappiness from the land. Starting from the ordinary, he is currently a humble high school teacher, hobby sculptor and gardener of exotic fruits. But that is just the beginning… unless the game crashes beyond repair, or I need the time for something else. ^_^

323 hours in Skyrim? WTH?

“Let’s go. Shouldn’t keep the gods waiting for us” says the prisoner as the wagon stops at the site of execution. I have only one God, but perhaps I shouldn’t have kept Him waiting for 323 hours while I played Skyrim…

Actually, I am not quite sure about those 323 hours. The Steam statistic says so, but it also says “last played today”, while last I tried to play was Saturday, I believe. I gave up after about an hour, so that fits since I think it said 322 when I started. Back then it also said “last played today”, although the last time I played was actually on Christmas Eve a bit. But even then I remember that it was over 300 hours, and that bothered me.

I played a lot of Skyrim during my vacation (instead of writing, although the game also inspired me to write on a new story.) But well over 300 hours is a lot of time to spend in a lower world like this.

As I have said before, it is not like I forget the Light (or God) as soon as I dive into such a lower world. But the distance does increase, and the truth is that I have done things in Skyrim that I would never do in the physical world, things I am ashamed of when I look back at them. Actually more than ashamed, but I don’t want to give your imagination wings with jet engines either…

And after reading the beginning of St Teresa’s autobiography, I have been asking myself: “What would have been the outcome if I had spent those hours in a higher world instead of a lower? What would the effect have been on my life if I had spent 323 hours in prayer over that span of time?

Actually, calculating in my head I find it almost impossible that I can have spent quite that much time there. That would be close to 10 hours a day for the first month, when I did most of the playing. Even on vacation that is not realistic, not with my wrists. Or is it? Could it really be true?

Lower worlds (worlds that we create, as opposed to higher worlds which create us) are not necessarily and by definition hells. Some of them are, and I guess they all would be if we were trapped in them. Certainly that was my reaction years ago when I played Daggerfall for hundreds of hours, and a fellow player pondered the possibility that we might go to Daggerfall when we died. Even then, the thought disturbed me greatly. Later I have read at least one Christian philosopher who thinks that could actually happen. Well, Philip Sherrard did not mention Daggerfall, of course, but he held that the soul when leaving the material body would bring along its world, the world that was internalized in its mind. Certainly I did dream many times about being in Daggerfall, and the dreams were usually creepy. Possibly all of them, I am not quite sure.

Lower worlds are softer, more malleable, but also more ephemeral, less solid or substantial. Time flies there, and developments that would take a long time in real life can take place quickly. This is very noticeable in games and one of their major appeals. You use a bow for a short time and your skill goes up. You cast a spell a few times and you becomes a better spellcaster. It takes little effort to change yourself and improve your skills and abilities and to become stronger. This is, I believe, why such games have so strong a claim on me. I wish I could improve rapidly, so I get drawn into an imaginary world where that can happen. This is not unlike a man who wishes he could have a girlfriend to make love to, and is drawn into fantasies and literature that fulfill his wish but not actually in the real world.

The wish itself is not bad. I would say it is actually good, in a certain sense. But spending hundreds of hours in a fantasy world will only improve fantasy skills. Well, and mouse control and such, I guess, but I really don’t think it is the best possible use of time. Perhaps some “downtime” cannot be avoided when I am no better than this, but Skyrim is probably not where I should spend my next 323 hours of free time.

Perhaps I should try spending a couple hundred hours in higher worlds, if I am allowed such hundreds of hours. Our life on Earth is itself an uncertain thing, after all. St Teresa recommends that everyone set aside two hours a day to be alone with God, without doing anything else. Even if you cannot pray, she says, and as such cannot be together with God, you can still give God time to be together with you.

The less saintly of us might want some other form of higher world, like the worlds of music and art, philosophy or natural science. All these are worlds that are higher in the sense that they shape our world, but is less or not at all shaped by it. The value of pi has been pretty much the same since the ancient geeks of ancient Greece started exploring it. We know more decimals, but we know nothing more of its true nature than they. So this is an example of a higher world that is intermediate between us and the Point of Creation.

Right now I am kind of fired up about the whole “spending time alone with God” – in theory, that is. Teresa is really good at making it seem like an awesome idea. She also has a couple saints she recommends spending time with, foremost of them St Joseph, whom I once called “patron saint of boyfriends who don’t get any”. Not that I am anyone’s boyfriend now, contrary to what some may have thought. Anyway, I am sure St Joseph has many other virtues as well.

Actually, in a manner of speaking I spend time with St Teresa on the bus five days a week, so that’s something. But while I am in a certain sense alone with God /the Light most of the day and night each day, I am not actively, attentively, exclusively, dedicatedly spending two hours a day focused on God. Much less 300 hours a month…

The great chain of worlds has its own gravity of sorts – it is easy to move downward, but hard to move upward. Or at least that is so until one leaves the “gravity well” of lower things and is pulled into orbit of Heaven. Or so I am told. Unlike St Teresa, I am still kind of moving like a yo-yo up and down through the worlds fairly close to my birth world, I think. There is far further to go upward. And downward, but that way lies madness. Or as the ancient cartographers would write: “Here be dragons.”

 

Meanwhile, in Sims 3

Sim-Tuva in a perhaps not too flattering perspective

Sim-Tuva and Tor the robot. The girl in the picture is the paper girl, I have no recent pictures of Jannikke.

From 4 dimensions to 2:  In Meadow Glen, Sim-Tuva has moved out from the small barn with the three basements, together with her young adult daughter Jannikke and the family robot, Tor. They also took most of the cash, while Sim-Magnus kept the paintings and sculptures and the time machine. Actually they just moved into a neighboring house, a big one with a large garden.

Sim-Magnus wanted to concentrate on meditation and writing his books. He enjoys the solitude, although he will eventually get a new robot.

Contrary to what the picture may imply, Sim-Tuva was not kept around merely for her decorative backside. Beside their long-standing friendship, Sim-Tuva and Sim-Magnus also complemented each other (not complimented, although that happened too). She is an excellent cook and loves making beds and cleaning the house. Sim-Magnus brought home lots of money as a famous scientist and educator, and  had the ability to brighten the day and give interesting talks. But in the end, Sim-Tuva is going to start a new life together with the robot, and Jannikke is looking to start a family of her own with one of the elder vampires in town.

So no, this does not really reflect anything in the real world.  I guess I just include it to show that I am not living entirely in Heaven gazing on esoteric secrets. At least not yet.

Walking away from Skyrim?

"One does not simply walk away from Skyrim"

“One does not simply walk away from Skyrim” – picture commemorating the scene in Lord of the Rings where it is said, “One does not simply walk into Mordor”.  Unless I misremember, that was more or less what happened.

I’ve had a lot of fun with Skyrim, and could probably continue that way for some hours a day for the rest of my natural lifespan. That, however, would not be a good idea. I am more mature now than I was during the years spent in Daggerfall. There is more sense of urgency in my life. Not in an outward way, I don’t really have any ambitions in this world in the form of career, family or prestige. I mean inwardly, the transformation of the soul.

Also my precious few readers. I want to be here for you, of course. ^_^

The dissonance between the violence and sorcery and other hellish things in that lower world on one hand, and on the other hand the life and thoughts of the saints I am studying, well, something has to give. I may or may not return to the game for one reason or another (the screenshots for example) but right now, I’m starting to walk out of Skyrim, following the light.

Asocial games?

"To make friends, you need games!"

“To make friends, you need games!” Sorry, Yozora, but it is not quite that simple.

For some months now I have been playing browser games, sometimes called “Facebook games” since that is where these got their breakthrough. (I play them on Google+ though, since it has a separate games stream so people don’t need to see them if they don’t participate in such games.) Another name for these I have seen is “social games”. I would contest that.

Admittedly my experience is only with two of these games, City of Wonder and Cityville. These two fall into the “builder” genre and should in theory appeal to the more constructive player, although CoW does have a tiny element of combat (which is optional, not animated, and causes no permanent damage to the loser). The interaction with Google+ friends is entirely positive, consisting in giving gifts and helping out. So far, so good.

The first thing I notice is that most players only stay a few days. This could simply be because the games are not that exciting. But there may also be another reason why the appeal fades quickly: The other players. With extremely few exceptions, everyone is focused only on receiving, not on giving. In that regard it is a reflection of the real world, I guess. But the result is that the games stream is a long row of requests which are largely ignored, since people only check on their own posts. There are at any time a small proportion that are reciprocal.

I am mildly amused that people really think this will work. You’d think most had grown up in a family of more than one person (at least most people have a mother or someone who fulfills that role) and would have learned that you are likely to achieve more by cooperating than by begging from people whom you otherwise ignore. (For the sake of the discussion, I will assume that the players are more than 10 years old. I guess before that, you may actually get away with that kind of behavior at home, if nowhere else.)

It may be that this is different if your fellow players are people you hang out with in real life. One would seriously hope so. But in that case, I am not sure what the social aspect is, since you could be more social with the same people elsewhere…

By the way, here’s a website for Google+ City of Wonder players where you can help random people with their wonders 30 times a day (the maximum the game allows) even if you have no friends in the game. All you need is the free Google+ account and a free CoW account, and you can make 30 random self-absorbed clueless people slightly happier at the cost of a few minutes of your precious lifetime. Just make sure you don’t get sucked into the game and become like them. ^_^

 

Back from Skyrim, sort of

"If only I could live in a game world!"

If only I could live in a game world… With Skyrim, you get pretty close to that. But I assume you still need to eat in the real world occasionally.

My vacation in Skyrim amounted to about 300 hours, although some of these were pretty passive, my avatar chopping wood or being target practice for bandits while I was doing other things.

In Skyrim I’ve picked flowers and caught butterflies, chopped wood and mined ore, skinned wolves and bears and tanned their hides, made weapons and armor and jewelry,  climbed the 7000 steps to a mountain monastery, and of course slain a fair number of dragons. And much, much more.

I am not anywhere near bored of it, and I am not sure I would ever be. As I said about Daggerfall, I could play it for a thousand years. I actually played that for about five years, I think, probably a little more.

But the thing is, I have other interests as well now. For reasons that I myself don’t quite understand, I start to miss the books of timeless wisdom and piety. I’m not that pious a person really, but I kind of miss it when I spend too much things doing shallow things. And by that standard, Skyrim counts as shallow, although it is certainly one of the “deepest” games around.

It is not like the Light is absent when I play computer games, or whatever else I do. But obviously there are limits to what level of spiritual contemplation  I will find while trying to defend myself and my imaginary companion against a dragon as big as a house and much angrier.

And of course, it is good to be back to work, even though I am still not very useful there. It is better than getting money for nothing, at least!

I’ll still continue to play Skyrim for a while, I guess, but there are other things that also lay claim to my time and my attention. And that’s a good thing, I’d say.