Others can’t self-help you

Screenshot anime Aho-girl

Even death can’t cure idiocy! Well, I am not eager to try that. But self-help books have been tried by many people and the effect is sporadic and moderate.

I sometimes say that if self-help books worked, I would be surrounded by demigods, or “weakly godlike superintelligences” as my old comrade in cerebration (and more recently, published author) Alistair Young sometimes says.

Clearly, most of us are not surrounded by that kind of amazing people. Occasionally there is an amazing person, or at least I have met some fairly amazing people. Some of them are not even relatives. One of my coworkers on my old team is fairly amazing. I suspect he is smarter than I am, as he thinks more quickly and accurately within our shared fields of expertise. That said, it is hard to compare since he is a more proactive person by nature and surrounded by experts, while I am deeply introverted and working in isolation. Still, I suspect he may be more intelligent than me. I hope so. We are not spiders, the stronger spider eating the weaker. I have nothing to lose by having smart coworkers, smart friends, and smart relatives.

It would be wonderful if the people around me could simply buy a self-help book and read it, then instantly (or at least quickly) become more intelligent. Or if not more intelligent, then better at using their abilities in their work or in their interpersonal relationships. It would be good also if they could benefit from the books about how to become healthy, or even happy. All of those things would benefit me even if that was not their purpose. When an individual improves, it benefits his or her allies, even if the alliance is remote and accidental. So I wish that all those around me would become healthy, happy, intelligent and productive.

In reality, the world is more like a hospital run by the patients alone, searching in vain for a doctor or even a nurse to help lessen their pains. Even in Norway, where most of us are rich by world standards, and where money is well distributed and there is good health care and education available, there is so much lack and want. People are lonely and insecure at heart, they crave love but often feel disappointed. And when they get more things, they crave even more, their eyes always on something ahead, like the headlights of a car always staying ahead of you no matter how fast you drive.

***

When someone is very successful, he (or occasionally she) always seems to know the reason. But the reason seems to vary from person to person. It is rarely something obvious, like: “I had good parents who gave me smart genes and a wise upbringing.” Actually, I had that, but it makes for a very short and lousy self-help book if that is all you can think of. “I was born white in a good family and had good teachers” is also pretty poor food for self-help books. Instead, people tend to credit certain decisions they made or habits they built.

Certainly, habits contribute a great deal to the outcome of our lives. But a habit can be good for one person and bad for another. For instance, many highly successful people sleep only 4-5 hours a night. And in some cases, it is even true. Scientists have found a gene that let these people thrive with much less sleep than others. When transplanted to mice, that gene caused the mice to also need less sleep. Mice don’t read self-help books, so it is a safe bet that it was the gene. If you try to sleep less without the gene, you will lose willpower and clarity of mind, you will make more errors, your health will worsen and you may fall asleep at the wheel and kill yourself and others. So what brought success to one person brought ruin and death to another.

What I generally see is that even if a very successful person shares the secrets of their success as objectively as they can and in enough detail to fill a book, very few of the people who read the book become successful, and almost never to a high degree. Certainly many of the highly successful people learn from other greats, but usually they adopt useful practices or principles from different sources and keep those that fit, rather than copying one other person in a kind of “apostolic succession”. Even when working together in a direct mentor relationship, it is rare indeed for the disciple to become like his master.

***

I am not opposed to self-help literature in principle. It makes up some of my favorite literature, and works that made an impression on me. Arguably works like the Dhammapada, the Tao Te Ching, and the Analects can all rightly be called self-help books. Improvement of the reader is also a stated goal in much of western religious literature, included holy Scripture. Indeed, the New Testament blatantly aspires to make its followers perfect, in that exact word. Perfect as the Heavenly Father is perfect. So not just “weakly godlike” even, but strongly godlike. But alas, those who are surrounded by Christians will probably agree that this has not generally been highly successful. (Although I had the pleasure of spending some of my best years with Christians who had a very positive outcome from their Bible study, which is certainly not something you can take for granted with every denomination. And it still took an almost unimaginable dedication.)

It is said that against stupidity the gods themselves fight in vain (“Mit der Dummheit kämpfen Götter selbst vergebens.” -Schiller) and it certainly looks that way when we look at the wider religious communities. So it is no wonder if today’s heroes of thought, from pop psychologists to billionaires, also fail spectacularly at improving the overwhelming majority of their readers.

In the first place, I think most of those who want self-help do not actually want to help themselves but rather to be helped by others. In a metaphor, they want the fish, not learning how to fish. They want the apples, not learning how to grow an apple tree. Those who achieve success usually do it not because they seek the trappings of success (wealth, fame, power) but rather they are desperately dedicated to accomplishing something greater than an ordinary life, even greater than themselves. They want to make the world a better place, or at least a sizable subset of the world. And they want it desperately, to the point that they make sacrifices for it on a regular basis, and make those sacrifices without tears and as a matter of course.

I am not like that, and most likely neither are you, or you would not waste your time on an overly verbose online journal written by some mostly unknown person who, by his own admission, is not entirely neurotypical. But perhaps you see some things more clearly when reading some of my posts. I know I do. So at least I self-help myself. ^_^

Why not February?

Screenshot anime Hyouka (OP 2)

Am I pretending nothing happened in February for five years? The screenshot is from the second opening scene to the anime Hyouka, which I wrote about back in November 2012, about living on the other side of the glass from the world where everyone else lives.

As I uploaded my previous entry, the upload tool presented me with an alphabetical list of folders. I noticed to my surprise that there was a gap from “feb13” to “feb18”. Yes, that means I had not uploaded any pictures (and therefore probably not any main journal entries) in February since five years ago. That’s quite a bit of time! I know I have uploaded other entries from time to time, so why not February?

Perhaps it is something about the season: Winter in Norway is cold and dark, and in most years February is the coldest month of the year. So far it seems that I am pretty much immune to classical depression, seasonal or otherwise. There is an increasingly widespread theory that in men, depression can take the form of a feeling of disconnect, so there is that. But truth to tell, I suspect I feel a lot less disconnected than I am in the eyes of other people, in so far as they give me any thought at all. Being single and childless and 59 years old, I certainly should qualify. But it is my brother who has struggled with depression, even though he is a great guy and has a great wife and kids. Life is not always fair, and depression, in particular, strikes me as cruel and capricious. The people who could need it are not the ones who have it.

Be that as it may, looking at an entry I wrote in February last year and never uploaded, it details my discovery that I was actually strikingly and obviously evil inside. For some reason, I had failed to notice this particular detail. I can’t attribute that to depression either, as it was more like pulling off the mask I had worn in the mirror for many long years. Ever since then, I removed the “good” trait on my self-sim in The Sims 3, although I did not go so far as to replace it with “evil”. Rather, I replaced it with “gatherer” (more like collector in the Norwegian version), which I for some reason had not found room for in the past even though it is a constant struggle to not fill my apartment to the rafters. Well, the current apartment is for sale so that may help a bit right now.

There is really a lot of things I could write about, both about my life and my interests, if I had continued in the way I started for the first ten years or so. But I think the time for that is long past. We have social media now, where crowds of people are eagerly photographing their food and throwing out bombastic opinions based on their emotions, and there are even people who play computer games on YouTube for everyone to see. They are topping me like the Himalayas top a small hill, in the kind of things I used to do when the Internet was new, back when it was rare to get a chance to look in through the window to a stranger’s life and heart.

Writing Grammarly

Screenshot anime Amanchu

If you struggle to express yourself and put your thoughts into words, Grammarly might be a prized companion. For me who have at times struggled to stop putting my thoughts into words, it is just a curiosity.

I love living in the future, and I particularly enjoy all the new tools and toys and combinations thereof. In the latter category is Grammarly, an app/service that promises to watch over all your online writing and then some. (There is also a Windows app that can be used to write or proofread texts that are not meant to be shared online.)

One potential problem comes to mind immediately: What if your writing falls into the wrong hands?  We are not just talking about your love letters getting the wrong audience or the manuscript for your new book suddenly appearing written by a competitor. Any app that reads your writing could, in theory, also harvest passwords, credit card numbers and such. It was, therefore, an easy decision for me to not be among the early adopters of this software. But years have gone by and there has only been one scandal, which turned out to be overblown, and it had nothing to do with passwords and such. So as of today, I have Grammarly on my writing machine.

Grammarly promises to discover both spelling and grammar errors. The built-in text editor in Vivaldi (and Chrome) also catches spelling mistakes, but not grammar mistakes. (In the previous sentence, Grammarly wants to change “catches” to “catch”, presumably because the browsers Vivaldi and Chrome are two. Unlike me and you, it cannot see past the “and” to realize that the subject of the sentence is the text editor. Artificial intelligence is still no match for natural stupidity, as the saying goes.) Luckily you can tell Grammarly to ignore such a find, much like in Microsoft Office. Actually, in my experience, Microsoft Office is even worse at parsing grammar. But if you do all your writing in Office, you may not feel motivated to convince two grammar checkers that they are wrong and you are right.

Back in the good old days when I lovingly crafted my journal by hand in Notepad or some other pure text editor, it was common for me to find spelling errors when I read through my entry one year later. (Back then I linked to the year-ago entry because I wrote virtually every day.) When I read through them two or even three years later, it was not uncommon for me to find more errors. This is a human tendency: We read what we meant to write, not what we typed.

At this point in my entry, Grammarly has found one spelling error (I misplaced an “i” in Artificial) and two grammar errors that were not. It also disagreed on my comma usage in three cases, which I gracefully conceded, albeit under doubt. So I am probably not in the target group for paying customers. If you want to try for yourself, you can go to grammarly.com or just wait for one of their innumerable ads with which they flood the Internet.

2000 words a day

Screenshot anime A Sister Is All You Need

Well, I might not be an author, but I still write 2000 words of coherent, grammatically correct fiction each day. It is just not good fiction. Yeah, that sucks, but with the years you get used to not reaching your dreams. And still keep going.

I “won” NaNoWriMo by completing the goal of writing 50 000 words in November on a single book started this month. The book, as mentioned, didn’t become very interesting. I blame the characters. ^_^

Writing 50 000 words in a month on a single project is pretty routine for me now, so I had a couple subgoals. Write just over 2000 words a day, not slavishly but preferably at least as a 3-day running average. This worked fine, and I finished on the 24th. The other goal was to not have any “plot bunnies” or obvious fillers that had nothing to do with the story, like the year when my characters spent several chapters playing my favorite games. Those are things that are legal and common during NaNoWriMo, but when you have been writing for 50 years you should probably be able to skip that.

I did not actually write only 2000 words a day, of course. Those were just on that project. I had another more personal story that I wrote just for fun that also came along nicely, if not as fast as usual. And I still write nonfiction like my journal (not so much anymore since the age of journals is pretty much over) and answering questions on Quora.

I sometimes think I would be a better ghostwriter or cooperative writer. I have plenty of interesting ideas, but that is the human condition. Ideas are like cats, once you have two or three of them it won’t be long until the house is full and overflowing with cats. My plots could need work, but plot is overrated in my opinion. No, my biggest problem is that I can’t write believable characters, because I am not a believable character myself. Even my oldest brother expressed doubt, back when my journal was daily and more slice of life, whether it was fact or fiction. Of course, we have only sporadically seen each other since I was 9, so that doesn’t say so much…

Anyway, the way things are now, chances are that I will never be a good writer. It is OK for my harddisks to get wiped and my old manuscripts burned when I am dead. Actually that is probably the best outcome. But I still don’t have a time of arrival for that, so in the meantime I keep walking forward, at a speed of 2000 words a day.

Too good and not good enough

Screenshot anime Aho-Girl

I have written 36000 words, and have nothing to show. Story of my life.

I am talking about my NaNoWriMo writing, but it appears to me that this may have a wider application for myself and others.

I am ahead of the official schedule with my NaNovel: Currently at over 36000 words. This is pretty much as expected, I estimated about 2000 words a day on this project. I also write some other even more unofficial fiction. I have been blessed thus far to not have serious Repetitive Stress Injury to my wrist, as I often had in my early years. I even have had some repetitive typing work at my day job (this is the first November in quite a while that I am not having my vacation) and still can type mostly without pain, so that is good. But as expected in the dreaded Week 3, misgivings about the project rise up.

***

Problem number one is that the story is not very good. I just today read a thread on the NaNoWriMo Adventure forum, “Who is your favorite character” in your own story. And I realized that none of them were. The main character is certainly an unusual hero: The only known Player Character from when the the world was a game, he used to be one of the top non-Pay-to-Win players and has extensive lore and meta-knowledge of how the world works, which should make him quite powerful if he can survive the racism, fear and hatred as a scary-looking barbarian in a homogeneous society that sees itself as the only possible civilization.

But this fellow does not really have any passion. He is not looking to get back to the real world to his family. He is not trying to protect his true love or find some precious person who is lost somewhere in the wide world. Actually he rather likes this world, and his main concern is to stay alive. Which is somewhat harder in a world of warring states, roaming bandits, supernatural monsters, wandering swordsmen and superpowered monks. Still, a quietly worried Swede is not really the way to keep readers on the edge of their chair, I suspect. He may be relatable, but so is your neighbor and your Facebook friends.

***

So far, so bad. The other problem is that the book is not bad enough to throw caution to the winds and do the NaNoWriMo “quantity over quality” thing. And by that I mean throwing in pirates and ninjas in places where they don’t belong. Or the Traveling Spade of Death that goes from book to book, possessing people to murder named characters. Or Belinda the Chicken of Death. If all you want is the word count and a text that is recognizably English (or some other known language), then Not Taking Your Book Seriously is definitely the way to go. But by and large, at this stretch of my life, I don’t start that kind of book in the first place.

In a way, this is the story of my life, and probably many other lives. It is certainly unique, but not good enough to stand out in a good way, and not bad enough to throw caution to the winds and go hitchhiking in Caucasus with a backpack of chocolate-filled fake gold coins. And so we keep slogging through, even when we have come to 36000 out of 50 000 words and can dimly see the end in the distance, and suspect that it will be unremarkable just like the path there was unremarkable.

Age of Wushu – not for loners

Screenshot game Age of Wushu

As much as I’d like to explore in some depth a game based on the rich lore and practice of Taoism, I’m running into a couple serious problems. Not technical, but social.

I have played Age of Wushu for some days, and probably will for some more days. But I think my conclusion is pretty clear: This is not a game for me, unfortunately. The freedom and depth of this game is really amazing, but it is based entirely on cooperation with other players. Except for the tutorial, the game quickly becomes hard to play without friends.

To take the most famous example, you need to buy food from other players. The game has a hunger variable so after some days without food your health will go down the drain. But there are no shops selling food. There are shops that look like they would sell food, like a tea house or a pancake vendor. They don’t actually sell food to players. Only players sell food to players.

I worked around this by taking the Farmer and Chef life skills. You can have any and all collection skills, but only one production skill. So by choosing Chef, that character can not be a blacksmith or tailor or craftswoman or poison maker or herbalist (the latter being what I would otherwise have preferred, as the closest to alchemist which is a habitual interest for me). Well, at least I have steamed buns. Except after eating those for a couple days, I am told that my character “has no appetite for this food”. I can still eat them to keep from starving, but they will no longer take me to the higher levels of nutrition where one recovers health and strength at normal speed.

I can get round this (for now at least) by making more expensive foods, many of which also have positive side effects. However, I am told that if you send your steamed buns to another player, they will eat them with good appetite. And if they make steamed buns for you, you can also eat them. The point is, the game goes out of its way to make you depend on other players.

 

***

Speaking of non-combat skills (always one of my main interests in RPGs), these too depend on each other for all beyond the most basic products. You cannot make high-end products with only raw materials (which you can gather yourself). You also need products from other production skills, and you can only have one of these per character (and only one character per account). Some players get around this by making alts (alternate characters) on a different account and mail the goods to each other. It works, but it is kind of cumbersome. And anyway, you need other people as customers, at the very least. There isn’t really a game economy except for the players. Well, you can sell stuff but usually at a loss or at best around break-even.

***

Age of Wushu is a PvP game, Player versus Player. You can attack another player’s character at any time and fight them to the death.  It is not exclusively PvP, very few games are. You can hunt animals and fight computer-generated bandits. But you won’t get much, if any, Experience from this. Experience is the raw resource that you gradually over time turn into Cultivation points, which you can use to improve your stats and skills. Basically, your growth depends on a reasonable supply of EXP, which you can’t get on your own. As a new player, if you get into a fight with a more experienced player, you will definitely lose. You get no EXP for that, and lose some silver and take some damage to your equipment. So you can only advance fast if you have friends who stun or damage your opponents so much that you can finish him off.

An alternate way to make progress in the game is through instances, which are replayable scenarios (somewhat like raids in western games). These also require teams. This gets you Experience and useful loot. But again, not if you’re a loner who relies only on yourself. I guess this is an example of the Oriental mindset, individualism is strongly discouraged.

The game is somewhat sparsely populated these days. Certainly not deserted, but very far from crowded. Also as a game with open PvP (you can fight anyone anywhere, pretty much) it does not necessarily attract the most friendly and helpful community. That said, I am told some guilds have a pretty strong cohesion and joining guilds looks fairly easy. But it might be a good idea to try to play this game with a few friends you already know.

Age of Wushu is a very deep game with unique and interesting game mechanics (no levels, many non-combat and support abilities, you can keep improving by expanding your skill set) but it is not a good game for people who like to play alone and at their own pace. That means people such as me.

Of course, Real Life is even more so. Without other people I would not have food here either, let alone electricity and the Internet. But generally I don’t need to approach them in person about it, which is one of the wonderful things about the current version of Real Life. Instead of asking people, you can find almost anything on the Net, including reviews of games that are past their best-before date. ^_^;

Age of Wushu, first peek

Screenshot game Age of Wushu

This game is a nice break from many recent MMORPGs in that everyone is decently (and usually prettily) dressed.

In a couple days I plan to start writing a quick novel based on an imaginary Wuxia game. (Wuxia is the Chinese martial arts heroic fantasy, a genre going back over 2000 years!) So I guess I ought to have at least a passing knowledge of the premier Wuxia game in our own world, right? I have already written about a Wuxia game called Swordsman Online, but Age of Wushu is  still the gold standard in this genre from what I hear. After watching a number of YouTube videos and installing the game myself, I can see why.

Extremely complex and detailed: I won’t ask you to watch this Wedding Guide video (about in-game weddings) unless you are already bored, or the follow-up Guide to Married Life, but they are long and elaborate for good reason. You can not only get married in-game with some degree of ceremony. No, you can choose between a wide price range of wedding rituals, each with more optional accessories than the last. Then there are various activities, more of them for the more expensive weddings, which give various gifts and blessings to the happy couple and their attending friends. Notice that if you have made enemies in the game world, they may hire a ruffian or two to vandalize your wedding banquet, so it may be smart to hire a professional guard for the occasion… Apart from the cool wedding dresses and other mementos, particularly successful weddings will bestow a new cooperative combat skill on the couple, which can be leveled up with practice and make the two of them a particularly devastating duo. ^_^

And that’s just one obscure aspect of the game. (And one I am never going to experience, not there either.) The game has no levels, and I am not sure there is any limit to the number of skills you can learn, except that you can only join 1 out of the 8 schools and legally learn their combat skills beyond the basics. You can however spy on other schools and also steal scripts, if you don’t mind the risk involved. Learning a skill is not the same as mastering it, though. You have to practice it and you have to improve the stats (physical abilities like strength or speed etc) that the skill is based on. And you have to put “cultivation points” into abilities to make them grow.  And on that note…

Strengthening body and soul: In western Sword & Sorcery fantasy, the swordsman and the sorcerer are sharply divided, often being enemies (like in Conan the Barbarian and similar works, where the magic-users are generally seen as evil and treacherous) or teamed up for a common cause (like in most modern massive online games, from EverQuest to World of Warcraft). But the Eastern ideal is a man who strives for perfection of body and soul alike. The ideal of Chinese mysticism, the Immortal, is a person (originally almost always a man) who has mastered his body and soul to such a degree that that even time can not overcome him.

In Age of Wushu, the player is constantly improving his abilities through “cultivation”. Unlike Tales of Demons and Gods, where cultivation was a separate practice undertaken while sitting down (similar to traditional meditation), in the game Age of Wushu it is something that happens continually, kind of like mindfulness I guess? You start with a fairly basic internal skill, Self Recollection, but even this increases many of your abilities day by day and increase your attack and defense. You will need to do special quests to increase the maximum level after a while, and you will later learn other internal skills that also make you stronger. Even when you are logged off, your character remains in the game, doing various useful things and improving herself, especially if you have a VIP account that is bought (indirectly) for real money. “Pay to win”, but actually it just speeds up things that would otherwise take more time. The maximum values are not moved, but they are pretty far off when you start. This game is definitely designed for the long run, although not the 10 years per character I estimated for my imaginary Wuxia game, luckily.

***

I downloaded the game from supplier, which took some hours. Unlike World of Warcraft for instance, you don’t just download a small installer which then fetches the game with the most important parts first, so you can start making your character while the download continues. That would be the sane thing to do, but no, quite the opposite. By default you download a .RAR file, a format of file compression that is mostly used in Linux and not supported by Windows without downloading a third-party archive handler like 7zip or WinRAR. The file is over 18 GB, so yeah, that took a few hours over ADSL. Even backing it up to my NAT (home server) takes hours! This file must then be unpacked to a separate folder, where you start one of the files which will then do the actual installation to yet a third place where the actual game will reside on your hard disk. So you better make sure you have plenty of disk space before you start. Oh, and you register your account at their website first, although you can log in with Google or Facebook if you want to give them that much access to your life.

This may be just me, but when I had created my first character and started on the tutorial, the keys that should turn the character sideways did not work. I could walk forward and backward, and move sideways like a crab, but not turn. I changed to the mouse controls, but could still not turn. When I exited the game, my character disappeared forever, only the game was still reserved.

I ran a repair on the game files and tried again. I still could not turn my character in any way. Changing the keys had not worked either. In a flash of inspiration (similar to the flash of inspiration when rodents claw on the wall of their cage until they hit the latch, I guess) I opened the main (Esc) menu and chose “Select character”. At this point my character was still there, and I soon returned to the scene where I had pressed the key, but now the controls worked. The interface is still clunky (the turn-button turns you 90 degrees for instance so you may have to sidestep to get in a combat position) but at least it worked.

The tutorial seems otherwise quite forgiving, showing you some basic skills and pitting you against some bloodthirsty but very weak bandits. That’s as far as I have come with the actual game myself, but from the (many) YouTube videos it seems to be a very deep and complex game. Unfortunately long-time players complain that the game is going downhill due to excessive Play To Win features. The game is free to play but as seen in the wedding videos, the more money you spend, the more benefits you get. This upsets people who want to buy things with their free time instead. I am pretty relaxed about such things. I already exchanged free time for money at work, where I can help real people (occasionally – the competition is fierce on our team). So I don’t mind. Plus I am Norwegian, very few things from other countries are expensive by our standards, due to our high salaries and high cost of living.

Well, that is more than enough for now. Oh, one thing. “Wushu” is the fonetik spelling of Wuxia, supposedly. In my mind however, Wuxia will always rhyme with fuchsia.

(This entry is backdated because I wanted to play the game a bit to make sure I did not mislead too much. So it’s been lying as a draft for a while.)

“Someone is searching”

Screenshot anime Kamisama Kazoku

Maybe they are right there, but will you find them? What if to everyone else they look like everyone else?

I recently read that every novel can be summed up as “Someone is searching for something.”

This made me think about my current candidate for NaNoWriMo (National Novel Writing Month) this year, as I’ve mentioned in the previous entry. The main character and viewpoint character, a teenager who used to be an old man, now trapped in a world that used to be a game, is definitely searching for something. But I don’t really see him as searching for a way back home, not after the first pages at least. After all, in his own world he was ageing and with less than perfect health, no close family or friends nearby, no job and really no accomplishments to look forward to in the rest of his life. This was the world he loved, when he was not in it.

It did not take long for me to realize what he truly is searching for. Alone in a world that used to be a game, he is surrounded by Non Player Characters – people who used to be just pixels and scripts run by a computer, but who now have real lives of sorts. But they are still Non Player Characters. They know nothing about Real Life and the world from which he came. As far as they know, their origin and purpose and the meaning of their life lies entirely within this world, and everything else would be like pure madness to them. In fact, that is exactly how they will react if he tries to broach the subject.

And yet he must do so, because he is indeed searching. Not in the long run for a way back – that will come if it comes – but for others like himself. The one thing he cannot accept is that he is the only one of his kind in this world, the only one for whom this world is not the ultimate reality. And it is not for him to find someone who says “OK, I believe you” even though that is hard enough. You’ve got to have been there. To share his memories before they are lost forever.

Of course, this is just a work of fiction. But it is an interesting perspective, is it not? I wonder if I could manage to write it.

Wuxia-inspired worldbuilding

Screenshot anime A Sister is All You Need

Worldbuilding is something novelists do all the time. Taking pictures of naked friends with our smartphones “for research” is not something we actually do. Rejoice therefore!

In my previous entry, I wrote about a Chinese comic I recently came across. It gave me some ideas for a short novel draft I could write for this year’s NaNoWriMo, the (inter)National Novel Writing Month.

I am not talking about writing fan fiction here. It is true that you could probably summarize both of them in a short paragraph that was identical, if you specifically was asked to do so, but that would require cutting out some pretty central themes. You see, I take this as an opportunity to practice the two new literary interests of mine from the last couple years: Wuxia and LitRPG. And the comic has nothing to do with LitRPG, which is the genre I have read the most by far this past year.

LitRPG is basically literature set inside a role playing game, or a world following the rules of a role playing game. There are basically two branches of this, the main branch is probably the one where in the future games become so lifelike that they are experienced similar to Real Life even though they are not actually real. Another branch is where the world is assumed to be real but has the same features as a role playing game, sometimes even including a user interface where you can see your statistics! That’s going a bit far, I think.

I will go for a plot device used in a Japanese light novel series, Overlord. In it, the main character remains in the game when it shuts down, and instead of being disconnected he follows along with the game world when it disconnects from the real world into some parallel universe where the game is real and real life is not. In Overlord, the main character retains all his powers and artifacts and even the base of his guild, making him hideously overpowered. I am not going that far.

Worldbuilding 1: “Real” Life

My main character – let’s just call him Marty Stu for now – is a 68 year old retiree sometime around 2030. He has some unnamed health problems by now but is still faithfully playing his favorite MMORPG, the Wuxia-inspired Lands of Soulcraft. When the game is closed down after 12 years, he decides to stay up all night playing till the end. However, in the last seconds before the shutdown time, he becomes dizzy and loses consciousness. Some time later, he wakes up and realizes that he is somewhere in the game world, but this world is now real and he is a teenager again. Either that, or he is dreaming and can’t wake up. Or dead.

Worldbuilding 2: Lands of Soulcraft – the game

The game had a cult following, but was also infamous for design decisions that made many players either give up or ragequit.  Leveling in the game is extraordinarily slow – if you have a job and a family you can expect to spend a year gaining one Rank. There are ten of these, although only five are known in the beginning of the game. Each Rank has 5 Rungs. The Ranks are from lowest to highest: Iron – Copper – Silver – Gold – Platinum – Topaz – Emerald – Sapphire – Ruby – Diamond.

The metal Ranks exist in the Lush Lands, where the first half of the game takes place, a land where the heroes mingle with various ordinary people. To advance to the gem Ranks you must leave for the High Lands, the mysterious mountain world where immortals are said to live. Here are no farmers and only a few courageous traders in guarded camps at the bottom of the valleys. The land is populated by powerful monsters, mysterious races, and masters of swordmanship and Soulcraft (basically magic). Once you go there, your opportunities to return are severely limited, and you cannot use any powers gained there in the Lush Lands even should you be able to visit. A condition for going back is that your powers are restrained for the duration.

You gain rank by a combination of three factors: Practice, Lore and Exploration.

Practice is the simplest but the most boring. You practice with weapons and body training or meditate using various spiritual practices to improve the strength of your Soulforce. You can basically do this as a player while reading a book on the side. Obviously this get a bit different if you are trapped inside the game which has become real.

Exploration is the opposite: It is exciting but requires your full attention, and the results may vary a great deal. Quests give you rare experience that is valuable in leveling up, and you find rare weapons, armor, amulets, and ingredients for Alchemy and Inscription (enchanting).

Lore is found in the many large libraries. The game has thousands of books, hundreds of them are important for understanding the game mechanics. They are detailed, complex and interwoven so that some players claim the game actually equals university level. Understanding the game lore only superficially will hamper your progress, but once you have deeply understood, experimented with and practiced the game lore, “reincarnating” as a new character is much easier and faster than your first time. You may even catch up with and overtake your first character, because it is possible to make stupid decisions that hurt your maximum abilities forever. (Much like in Real Life.) This detail caused a great deal of ragequitting, by people who discovered after up to five years that their character was flawed beyond repair and would never become number one in this world.

To make things worse, the lore in the Lush Lands is hideously incomplete, something you will only learn in the last half of the game. Basically the greatest heroes of the Lush Lands are just milling around in ignorance, making do with what looks to them like a complete, deep and rich lore but is actually grade school compared to the deeper understanding available in the High Lands. Among the discoveries is that some characters that had seemed to be irreparably flawed were actually in a pretty good position to advance if they had continued long enough. Cue more ragequit.

The game was destroyed when it was sold to a large gaming company that made it free to play but sold Rank promotions and other goodies for real money. The High Lands were overrun by rich noobs who had the most powerful characters in the game world but no idea how to play. This caused the regular players to quit, and the noobs to quit as well, and the game closed down two years after the acquisition.

Worldbuilding 3: Lands of Soulcraft – the world

Once Marty wakes up in the game world, he notices that it seems completely real. He can not only see and hear, but also touch and smell. He gets hungry and needs to eat and drink. The people he meets seem way too intelligent and realistic to be Non Player Characters, but none of them have heard about any other world that is more real than this one. More disturbingly, nobody comes back from the dead. What has happened? Where is he?

Is he comatose in a hospital, dreaming that he is trapped inside the game? Or did the psychic energy of the many dedicated players actually create the game world in some alternate reality? Or did it already exist and the original designer of the game was some kind of psychic? Is Marty dead and some kind of deity or karma has shunted him to this world? Or is his body dead but his brain frozen down and later thawed up to be wired into a computer recreation of the game? And most importantly: Are there others from his world there? And if not, what is his relationship with the people of this mysterious world? And what is his destiny there?

Wuxia-inspired reading

Screenshot manhua Tales of Demons and gods

Definitely on the fantastical side of things, and I’m not even talking about the body and dress of their teacher, just the excessive use of colorful magic.

It is little more than a week left before NaNoWriMo, the (inter)National Novel Writing Month. I can’t remember being so meh about it, so uninterested, since I first heard of it. I am not even taking November off from work this year, as I have done for the last decade or so. Admittedly this is because of some small sense of loyalty to my job, where I am not really useful in July, so this year I took it off. Well, only people with a lot of privilege get to choose to take November off from work anyway, so that is not exactly the big deal. The big deal is that I almost forgot the whole thing, until I read the manga called Tales of demons and gods.

Tales of demons and gods is a Chinese manhua (same as Japanese manga, basically oriental comics). This story is heavily inspired by the Chinese Wuxia literature, which has been going on for some centuries but has blossomed and spread in recent years. Westerners may have seen the movie Crouching Tiger, Hidden Dragon, but there is much more where it comes from, and some of it is more fantastical and mythical. Some has called it the Oriental version of the Sword & Sorcery fantasy genre, but it has actually been around for centuries so it is more like the other way around.

Tales of demons and gods  is on the more fantastical end of the spectrum, with more magic-like effects and less focus on weapon use, although this happens too. The main character is ridiculously overpowered, but there is a reason for this, and it is not the usual “child of prophecy” or “unknown heir to the throne” or anything like that. Rather, the main character Nie Li was actually killed at the height of a long and distinguished career as a hero and adventurer, traveling the entire continent, learning everything he could and honing his skill. Even this was not enough against the overwhelming odds he met on his last day. But rather than moving on, his spirit went back in time to when he was 13 years old, taking with it all his knowledge from his long life.

This is not an entirely unique plot device, but it is pretty rare. When I came up with it for the first time, I was unaware that anyone else had thought of it. I have actually written a lot of stories based on this concept, but none of them were usable. It is still a very interesting notion, but one that invites to wish fulfillment fantasies. That also kind of happens here, but the creativity of the author (whose name is usually translated as Mad Snail) helps carry the story despite the extreme advantages given to the main character.

It helps that Nie Li has a pretty poor starting point: His soul strength is very low, barely noticeable: 5 points when the lowest rank starts at 100. However, because of his knowledge from a long life, he know how to train to expand this and become the strongest hero. He quickly picks a fight with one of the three ruling families of the city and continues dissing and humiliating their members, causing more and more severe reactions until they actively try to get him killed. So that keeps the reader on his toes. There is also a love triangle, with tendencies toward love pyramid as the story progresses.

Well, I don’t really imagine this will interest any of my readers directly. But since it is likely to have a noticeable influence on my NaNoWriMo project this year, I thought I would give credit.