I wouldn’t normally do this kind of thing.
Since the original “The Sims” game in 2000, the little computer people have become more and more like normal humans. With me, however, it seems to be the other way around. This fall it seems that they have become more human than I, in some ways.
Obviously I don’t mean the body. Mine is still flesh and blood, while theirs is pixels on the screen. What I talk about is how well they emulate human behavior, whereas I have my own style that is pretty unusual in some ways where the sims are not.
Specifically, this is about social interactions, social needs, even social wants. As mentioned before, the sims now have a lot of social interactions and they love to use them. Even a sim with the Loner trait rolls around a fourth of his wants about social interactions, like talk to someone, tell a joke, compliment someone, practice talking, use a pick-up line (!) and more. Strangely, these wants cannot be satisfied over the Internet, so the sims need to actually go out (or have others come over) to fulfill their wants.
The social need is borked, if I may say so. In The Sims 3, Loner sims would experience their social need meter go down fairly slowly. Eventually it would go in the red, but it would take its sweet time. This may be simply lazy coding, but in The Sims 4 the meter goes down seemingly as fast as for everyone else, it is just that they don’t suffer any negative effects of it, quite the opposite. But the meter still takes on the orange and eventually red color of impending desperation, and a quick look at the screen will make it seem like the Sim is in danger. Only when you look more closely you see that it is just the social need that is bottoming out.
Of course, I have had this problem with my journal too. When I innocently mention that I don’t have any friends except invisible friends, people get worried as if I was about to jump from the nearest bridge, while I feel quite happy this way. Even when I mention that my last kiss was some 30 years ago (and even that was rather a surprise) people worry about me. Now if they were just worrying about my genes, I would understand it, for they are overall pretty amazing genes. It would almost be too bad to dilute them. Someone should deep freeze some of my blood so I can be cloned when that becomes more trivial. Unfortunately, genes don’t guarantee the same personality, as you can see with identical twins: Identical twins that grow up together are more different than identical twins that grow up apart. (In the real world, that is. I haven’t tried that in the game yet.)
There is another reason this is on my mind: A MOOC (massive open online course) from BerkeleyX, the electronic arm of Berkeley University, distributed through the EdX platform. Yes, I am MOOCing this year again, and more successfully. But anyway, The Science of Happiness spends an inordinate amount of time elaborating and belaboring how absolutely necessary a rich social life is for human happiness. And I am like WTH you people, but then I think to myself: At least this may be useful for playing The Sims 4, if nothing else. Actually I guess both the course and The Sims 4 may be useful for understanding ordinary humans, of which I am clearly not one. More about that next time, probably.